this bug is fixed in the github repo.

On Mar 11, 11:08 pm, Chad Dombrova <[email protected]> wrote:
> we posted a bug for this on your behalf.  we'll be looking into it.
>
> -chad
>
> On Mar 8, 2010, at 8:36 AM, Mark Visser wrote:
>
>
>
> > When Maya is loaded, there is no MayaMuscle menu, even though the
> > plugin is loaded. The workaround is to unload, then reload the plugin.
> > Any idea why this happens? We force loading of the MayaMuscle plugin
> > in userSetup.mel.
>
> > Unloading the plugin causes a pymel exception to be raised:
>
> > // pymel.core : Removing commands: cMuscleAbout, cMuscleWeight,
> > cMuscleQuery, cMuscleBindSticky, cMuscleRelaxSetup, cMuscleSplineBind,
> > cMuscleCache, cMuscleWeightSave, cMuscleWeightMirror,
> > cMuscleCompIndex, cMuscleWeightDefault, cMuscleSimulate,
> > cMuscleRayIntersect, cMuscleWeightPrune //
> > // Error: file: /opt/Maya-2009.0-452_sp1//scripts/others/pluginWin.mel
> > line 1246: 'dictproxy' object has no attribute 'pop'
> > # Traceback (most recent call last):
> > #   File "/dfs1/net/studio/noarch/free/maya2009/lib/python/pymel-1.0.0-
> > py2.5.egg/pymel/core/__init__.py", line 180, in _pluginUnloaded
> > #     _factories.removePyNode( nodetypes, node )
> > #   File "/dfs1/net/studio/noarch/free/maya2009/lib/python/pymel-1.0.0-
> > py2.5.egg/pymel/internal/factories.py", line 2792, in removePyNode
> > #     dynModule.__class__.__dict__.pop(pyNodeTypeName,None)
> > # AttributeError: 'dictproxy' object has no attribute 'pop' //
> > // Warning: file: /opt/Maya-2009.0-452_sp1//scripts/others/
> > pluginWin.mel line 1246: Failed to call script callback //
>
> > --
> >http://groups.google.com/group/python_inside_maya

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