this bug is fixed in the github repo. On Mar 11, 11:08 pm, Chad Dombrova <[email protected]> wrote: > we posted a bug for this on your behalf. we'll be looking into it. > > -chad > > On Mar 8, 2010, at 8:36 AM, Mark Visser wrote: > > > > > When Maya is loaded, there is no MayaMuscle menu, even though the > > plugin is loaded. The workaround is to unload, then reload the plugin. > > Any idea why this happens? We force loading of the MayaMuscle plugin > > in userSetup.mel. > > > Unloading the plugin causes a pymel exception to be raised: > > > // pymel.core : Removing commands: cMuscleAbout, cMuscleWeight, > > cMuscleQuery, cMuscleBindSticky, cMuscleRelaxSetup, cMuscleSplineBind, > > cMuscleCache, cMuscleWeightSave, cMuscleWeightMirror, > > cMuscleCompIndex, cMuscleWeightDefault, cMuscleSimulate, > > cMuscleRayIntersect, cMuscleWeightPrune // > > // Error: file: /opt/Maya-2009.0-452_sp1//scripts/others/pluginWin.mel > > line 1246: 'dictproxy' object has no attribute 'pop' > > # Traceback (most recent call last): > > # File "/dfs1/net/studio/noarch/free/maya2009/lib/python/pymel-1.0.0- > > py2.5.egg/pymel/core/__init__.py", line 180, in _pluginUnloaded > > # _factories.removePyNode( nodetypes, node ) > > # File "/dfs1/net/studio/noarch/free/maya2009/lib/python/pymel-1.0.0- > > py2.5.egg/pymel/internal/factories.py", line 2792, in removePyNode > > # dynModule.__class__.__dict__.pop(pyNodeTypeName,None) > > # AttributeError: 'dictproxy' object has no attribute 'pop' // > > // Warning: file: /opt/Maya-2009.0-452_sp1//scripts/others/ > > pluginWin.mel line 1246: Failed to call script callback // > > > -- > >http://groups.google.com/group/python_inside_maya
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