Hey folks, I posted this over on tech-artists.org, but I figured some here may also find it interesting. Ryan Trowbridge (Naughty Dog) and I just wrapped up a MasterClass for Autodesk on Maya Python. It's split into two basic examples, the first of which is Ryan discussing an application of threading, and the second is an API plug-in I developed to help out in animation setups (a DG node and a command to go with it).
It is available free on the Area website<http://area.autodesk.com/gdc/class2>(you'll need to register a free account to watch it). Take a look and please let me know if you have any comments or criticisms about the content we covered. I figured there are enough smart people here that you will catch any mistakes we might have made ;) -Adam -- http://groups.google.com/group/python_inside_maya
