Hey folks,

I posted this over on tech-artists.org, but I figured some here may also
find it interesting. Ryan Trowbridge (Naughty Dog) and I just wrapped up a
MasterClass for Autodesk on Maya Python. It's split into two basic examples,
the first of which is Ryan discussing an application of threading, and the
second is an API plug-in I developed to help out in animation setups (a DG
node and a command to go with it).

It is available free on the Area
website<http://area.autodesk.com/gdc/class2>(you'll need to register a
free account to watch it).

Take a look and please let me know if you have any comments or criticisms
about the content we covered. I figured there are enough smart people here
that you will catch any mistakes we might have made ;)

-Adam

-- 
http://groups.google.com/group/python_inside_maya

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