hey all,  I wrote a plugin to copy 2d Fluid Attrs to 3d Fluid attrs.
I have a calling script which is using the artFluidAttrCtx command to
load in different attribute maps.  Everything works as it should,
however,  in developing the script I noticed it was creating all of
these contexts ('artFluidAttrCtx1', 'artFluidAttrCtx2', etc.)  I
thought I should probably clean these up after they are used,  as I
don't want a bunch of extra stuff in the scene,  but I'm really not
sure how to do this,  the docs are less than helpful here.  I was
wondering if anybody had any guidance on this ?

 thanks

 -Greg

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