thanks Tim, works. -G
On Mar 29, 8:53 pm, Tim Fowler <[email protected]> wrote: > The deleteUI will delete a context if you give it the name. > > In your script you could probably just keep one around and check if it > exists at the beginning and only create one if it doesn't. > e.g. ( in mel :-) ) > if (!`artFluidAttrCtx -exists MyArtCtx`) > { > artFluidAttrCtx MyArtCtx; > > } > On Mon, Mar 29, 2010 at 7:58 PM, ranxerox <[email protected]> wrote: > > > hey all, I wrote a plugin to copy 2d Fluid Attrs to 3d Fluid attrs. > > I have a calling script which is using the artFluidAttrCtx command to > > load in different attribute maps. Everything works as it should, > > however, in developing the script I noticed it was creating all of > > these contexts ('artFluidAttrCtx1', 'artFluidAttrCtx2', etc.) I > > thought I should probably clean these up after they are used, as I > > don't want a bunch of extra stuff in the scene, but I'm really not > > sure how to do this, the docs are less than helpful here. I was > > wondering if anybody had any guidance on this ? > > > thanks > > > -Greg > > > -- > >http://groups.google.com/group/python_inside_maya > > > To unsubscribe from this group, send email to > > python_inside_maya+unsubscribegooglegroups.com or reply to this email with > > the words "REMOVE ME" as the subject. > > -- http://groups.google.com/group/python_inside_maya To unsubscribe from this group, send email to python_inside_maya+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
