Do the pymel installs build on one another i.e do I need 0.9.2 and 1.0.1 to
have all access to all the pymel functions?

On Wed, Apr 7, 2010 at 9:15 AM, shawnpatapoff <[email protected]>wrote:

> Excellent, thank you very much.
>
> On Apr 7, 12:13 am, Ofer Koren <[email protected]> wrote:
> > pymel functions are equivalent to maya.cmds functions, so it would be
> > exactly the same:
> >
> > import pymel as pm
> > button = pm.button('myButton', l='Sone Damn Button')     # returns a
> pymel
> > Button object, instead of a string
> >
> > This is only useful of you're trying to keep track of gui elements
> globally
> > in the maya session, such as to make sure there's only one instance of
> your
> > window:
> >
> > if pm.window("MyWindow", q=True, ex=True):
> >     pm.deleteUI("MyWindow")
> >
> > win = pymel.window("MyWindow")
> > win.show()
> >
> > - Oferwww.mrbroken.com
> >
> > On Tue, Apr 6, 2010 at 4:24 PM, shawnpatapoff <[email protected]
> >wrote:
> >
> > > I've been reading the pymel docs and have some basic questions about
> > > UI creation. How do you go about testing if a window is all ready
> > > created then delete it? Traditionally I'm using
> >
> > > if cmds.window('myWin'm ex=True):
> > >   cmds.deleteUI('myWin')
> >
> > > Reading the tutorial information and don't know how to specify a
> > > control name:
> > > button = cmds.button('myButton', l='Sone Damn Button')
> >
> > > what would be the equivalent in pyMel?
> >
> > > I'm basically going to transition all our new tools into pyMel. Three
> > > cheers for learning curves!
> >
> > > Cheers,
> > > Shawn
> >
> > > --
> > >http://groups.google.com/group/python_inside_maya
> >
> > > To unsubscribe, reply using "remove me" as the subject.
> >
> >
>
> --
> http://groups.google.com/group/python_inside_maya
>

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