this sounds not right.  are you sure you're using 1.0 at all?  try this

import pymel
print pymel.__version__

keep in mind that a lot of things changed with 1.0.  read the "what's new"
documentation:
http://www.luma-pictures.com/tools/pymel/docs/1.0/whats_new.html

particularly the part about now having to import pymel.core


-chad





On Wed, Apr 14, 2010 at 10:00 AM, Te Wilson <[email protected]>wrote:

> really? I was unable to use the basic "polySphere" command for example
> until I reinstalled 0.9.2. oh well its working
>
> On Mon, Apr 12, 2010 at 11:26 AM, Paul Molodowitch <[email protected]>wrote:
>
>> No, they don't... each install is self-contained.
>>
>> - Paul
>>
>> On Sun, Apr 11, 2010 at 5:54 PM, Te Wilson <[email protected]>
>> wrote:
>> > Do the pymel installs build on one another i.e do I need 0.9.2 and 1.0.1
>> to
>> > have all access to all the pymel functions?
>> >
>> > On Wed, Apr 7, 2010 at 9:15 AM, shawnpatapoff <[email protected]>
>> > wrote:
>> >>
>> >> Excellent, thank you very much.
>> >>
>> >> On Apr 7, 12:13 am, Ofer Koren <[email protected]> wrote:
>> >> > pymel functions are equivalent to maya.cmds functions, so it would be
>> >> > exactly the same:
>> >> >
>> >> > import pymel as pm
>> >> > button = pm.button('myButton', l='Sone Damn Button')     # returns a
>> >> > pymel
>> >> > Button object, instead of a string
>> >> >
>> >> > This is only useful of you're trying to keep track of gui elements
>> >> > globally
>> >> > in the maya session, such as to make sure there's only one instance
>> of
>> >> > your
>> >> > window:
>> >> >
>> >> > if pm.window("MyWindow", q=True, ex=True):
>> >> >     pm.deleteUI("MyWindow")
>> >> >
>> >> > win = pymel.window("MyWindow")
>> >> > win.show()
>> >> >
>> >> > - Oferwww.mrbroken.com
>> >> >
>> >> > On Tue, Apr 6, 2010 at 4:24 PM, shawnpatapoff
>> >> > <[email protected]>wrote:
>> >> >
>> >> > > I've been reading the pymel docs and have some basic questions
>> about
>> >> > > UI creation. How do you go about testing if a window is all ready
>> >> > > created then delete it? Traditionally I'm using
>> >> >
>> >> > > if cmds.window('myWin'm ex=True):
>> >> > >   cmds.deleteUI('myWin')
>> >> >
>> >> > > Reading the tutorial information and don't know how to specify a
>> >> > > control name:
>> >> > > button = cmds.button('myButton', l='Sone Damn Button')
>> >> >
>> >> > > what would be the equivalent in pyMel?
>> >> >
>> >> > > I'm basically going to transition all our new tools into pyMel.
>> Three
>> >> > > cheers for learning curves!
>> >> >
>> >> > > Cheers,
>> >> > > Shawn
>> >> >
>> >> > > --
>> >> > >http://groups.google.com/group/python_inside_maya
>> >> >
>> >> > > To unsubscribe, reply using "remove me" as the subject.
>> >> >
>> >> >
>> >>
>> >> --
>> >> http://groups.google.com/group/python_inside_maya
>> >
>> > --
>> > http://groups.google.com/group/python_inside_maya
>>
>> --
>> http://groups.google.com/group/python_inside_maya
>>
>
>  --
> http://groups.google.com/group/python_inside_maya

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