Thanks I'll give that a go. I was actually thinking of a slightly more
radical approach which, in testing avoids all the slowness completely.
Basically casting each layers animdata into the Trax as a clip, then simply
merging the clips and activating the results. The Trax merge is pretty much
instant, no baking involved at all.


On 29 June 2010 15:48, Paul Molodowitch <[email protected]> wrote:

> Yeah, there's some serious issues with merging animation layers.  We
> experienced very frequent crashes and extreme slowness, just as you
> did.  We were able to at least prevent the crashing by baking the
> animation layers using our own command - and the key there is to use
> the "simulation" flag when calling bakeResults.  My guess is that this
> makes a difference because if you don't, maya tries to merge all the
> frames "at once", and runs out of memory, while simulation mode does
> it frame by frame, freeing up memory as it goes... Just a hunch,
> though.  Regardless, the underlying call made when you do a merge
> layers through the GUI doesn't use "simulation", so I recommend
> avoiding that when baking.
>
> - Paul
>
> On Tue, Jun 29, 2010 at 1:32 AM, Mark Jackson <[email protected]> wrote:
> > Yes, were running layers in production, whilst the animators like it, we
> > have had some issues. If you're using 2010 and characterSets there was an
> > issue that Maya would disconnect the characterSet from it's members,
> > breaking any referencing.... thankfully this is fixed in 2011.
> >
> > Also it's painfully difficult and slow to get rig of layers once you've
> used
> > them. For a large scale cutscene, say 4000frms of baked moCap, it can
> take
> > 20minutes to merge layers down, if it even manages it before crashing. I
> > don't understand how they could have got this process SOOOOOOO slow. If
> you
> > do the same kind of dense data operation on multiple Trax it takes
> seconds.
> >
> >
> >
> > On 25 June 2010 20:37, ynedelin <[email protected]> wrote:
> >>
> >> Animation layers and custom attributes?
> >>
> >> Has anyone used animation layer in production?
> >>
> >> We are on Maya 2010 and running into bugs.
> >>
> >> For example animation layers do not seem to like custom attributes.
> >>
> >> Also animation does not get refreshed if there is not actual animation
> >> curves at the given frame.
> >>
> >> Yury
> >>
> >>
> >>
> >> --
> >> http://groups.google.com/group/python_inside_maya
> >
> > --
> > http://groups.google.com/group/python_inside_maya
>
> --
> http://groups.google.com/group/python_inside_maya
>

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