Interesting... that may be the way to go, given that bakeResults, even
with the simulation flag, still takes quite a while..

- Paul

On Tue, Jun 29, 2010 at 8:00 AM, Mark Jackson <[email protected]> wrote:
> Thanks I'll give that a go. I was actually thinking of a slightly more
> radical approach which, in testing avoids all the slowness completely.
> Basically casting each layers animdata into the Trax as a clip, then simply
> merging the clips and activating the results. The Trax merge is pretty much
> instant, no baking involved at all.
>
>
> On 29 June 2010 15:48, Paul Molodowitch <[email protected]> wrote:
>>
>> Yeah, there's some serious issues with merging animation layers.  We
>> experienced very frequent crashes and extreme slowness, just as you
>> did.  We were able to at least prevent the crashing by baking the
>> animation layers using our own command - and the key there is to use
>> the "simulation" flag when calling bakeResults.  My guess is that this
>> makes a difference because if you don't, maya tries to merge all the
>> frames "at once", and runs out of memory, while simulation mode does
>> it frame by frame, freeing up memory as it goes... Just a hunch,
>> though.  Regardless, the underlying call made when you do a merge
>> layers through the GUI doesn't use "simulation", so I recommend
>> avoiding that when baking.
>>
>> - Paul
>>
>> On Tue, Jun 29, 2010 at 1:32 AM, Mark Jackson <[email protected]> wrote:
>> > Yes, were running layers in production, whilst the animators like it, we
>> > have had some issues. If you're using 2010 and characterSets there was
>> > an
>> > issue that Maya would disconnect the characterSet from it's members,
>> > breaking any referencing.... thankfully this is fixed in 2011.
>> >
>> > Also it's painfully difficult and slow to get rig of layers once you've
>> > used
>> > them. For a large scale cutscene, say 4000frms of baked moCap, it can
>> > take
>> > 20minutes to merge layers down, if it even manages it before crashing. I
>> > don't understand how they could have got this process SOOOOOOO slow. If
>> > you
>> > do the same kind of dense data operation on multiple Trax it takes
>> > seconds.
>> >
>> >
>> >
>> > On 25 June 2010 20:37, ynedelin <[email protected]> wrote:
>> >>
>> >> Animation layers and custom attributes?
>> >>
>> >> Has anyone used animation layer in production?
>> >>
>> >> We are on Maya 2010 and running into bugs.
>> >>
>> >> For example animation layers do not seem to like custom attributes.
>> >>
>> >> Also animation does not get refreshed if there is not actual animation
>> >> curves at the given frame.
>> >>
>> >> Yury
>> >>
>> >>
>> >>
>> >> --
>> >> http://groups.google.com/group/python_inside_maya
>> >
>> > --
>> > http://groups.google.com/group/python_inside_maya
>>
>> --
>> http://groups.google.com/group/python_inside_maya
>
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