Interesting... that may be the way to go, given that bakeResults, even with the simulation flag, still takes quite a while..
- Paul On Tue, Jun 29, 2010 at 8:00 AM, Mark Jackson <[email protected]> wrote: > Thanks I'll give that a go. I was actually thinking of a slightly more > radical approach which, in testing avoids all the slowness completely. > Basically casting each layers animdata into the Trax as a clip, then simply > merging the clips and activating the results. The Trax merge is pretty much > instant, no baking involved at all. > > > On 29 June 2010 15:48, Paul Molodowitch <[email protected]> wrote: >> >> Yeah, there's some serious issues with merging animation layers. We >> experienced very frequent crashes and extreme slowness, just as you >> did. We were able to at least prevent the crashing by baking the >> animation layers using our own command - and the key there is to use >> the "simulation" flag when calling bakeResults. My guess is that this >> makes a difference because if you don't, maya tries to merge all the >> frames "at once", and runs out of memory, while simulation mode does >> it frame by frame, freeing up memory as it goes... Just a hunch, >> though. Regardless, the underlying call made when you do a merge >> layers through the GUI doesn't use "simulation", so I recommend >> avoiding that when baking. >> >> - Paul >> >> On Tue, Jun 29, 2010 at 1:32 AM, Mark Jackson <[email protected]> wrote: >> > Yes, were running layers in production, whilst the animators like it, we >> > have had some issues. If you're using 2010 and characterSets there was >> > an >> > issue that Maya would disconnect the characterSet from it's members, >> > breaking any referencing.... thankfully this is fixed in 2011. >> > >> > Also it's painfully difficult and slow to get rig of layers once you've >> > used >> > them. For a large scale cutscene, say 4000frms of baked moCap, it can >> > take >> > 20minutes to merge layers down, if it even manages it before crashing. I >> > don't understand how they could have got this process SOOOOOOO slow. If >> > you >> > do the same kind of dense data operation on multiple Trax it takes >> > seconds. >> > >> > >> > >> > On 25 June 2010 20:37, ynedelin <[email protected]> wrote: >> >> >> >> Animation layers and custom attributes? >> >> >> >> Has anyone used animation layer in production? >> >> >> >> We are on Maya 2010 and running into bugs. >> >> >> >> For example animation layers do not seem to like custom attributes. >> >> >> >> Also animation does not get refreshed if there is not actual animation >> >> curves at the given frame. >> >> >> >> Yury >> >> >> >> >> >> >> >> -- >> >> http://groups.google.com/group/python_inside_maya >> > >> > -- >> > http://groups.google.com/group/python_inside_maya >> >> -- >> http://groups.google.com/group/python_inside_maya > > -- > http://groups.google.com/group/python_inside_maya -- http://groups.google.com/group/python_inside_maya
