anyone had any luck trying to create a 2nd monitor mainWindow.ui
complete with empty docks, in which you could parent other Maya
eidtors, like the Outliner and the graphEditor?

On Fri, Aug 6, 2010 at 10:23 AM, David Moulder <da...@thirstydevil.co.uk> wrote:
> Yes totally,
>
> Just add a signal that calls a method to add a QWidget to a QTabWidget
>
> How you create the QWidget would be up to you.  You could just create a
> QWidget class for each tab, or use loadUiType with a factory function.
>
> Form, Base = uic.loadUiType(uifile)
>
> <script src="http://pastebin.com/embed_js.php?i=We9uVQWU";></
> script>
>
> You should see the pastbin file above.
> The ui file I can't upload but you should be able to create your main UI
> with Designer...
> -Dave
>
> On Fri, Aug 6, 2010 at 8:24 AM, John Creson <johncre...@gmail.com> wrote:
>>
>> You could also parent it into a layout in a standard maya window, that
>> should act in Maya like a std maya window.
>>
>> On Thu, Aug 5, 2010 at 6:44 PM, David Moulder <da...@thirstydevil.co.uk>
>> wrote:
>> > Arh, had that a few times in the past.  From what I remember it was due
>> > to
>> > bad inheritance (Try a QDialog).  I think I had it when I was using
>> > QTabWidget and I hadn't set the allowed area's correctly.
>> >
>> > -Dave
>> >
>> >
>> >
>> > On Thu, Aug 5, 2010 at 10:06 PM, <br...@meljunky.com> wrote:
>> >>
>> >>  Figured out the "_" thing, guess I should grab working code
>> >> online. Appears uic.compileUI does use pyuic4
>> >>
>> >> No, it doesnt run everytime an instance is made. Well, plan on
>> >> making compile Ui files when a py is not found.
>> >>
>> >> Now, the window (partically displayed) is literaly embeded in the top
>> >> left
>> >> corner of Maya making it unuseable.
>> >>
>> >> Thanks,
>> >> -brian
>> >>
>> >>
>> >> -------- Original Message --------
>> >> Subject: Re: [Maya-Python] Calling a compiled QT file in Maya
>> >> From: David Moulder <da...@thirstydevil.co.uk>
>> >> Date: Thu, August 05, 2010 10:55 am
>> >> To: python_inside_maya@googlegroups.com
>> >>
>> >> To parent your window you well need to get the Maya main window and
>> >> pass
>> >> that in as the parent widget
>> >>
>> >> > 2011
>> >>
>> >> def GetMayaMainWindow():
>> >>     '''
>> >>     :returns: The QtWidget that pertains to the Maya Main Window
>> >>     '''
>> >>     import maya.OpenMayaUI as mui
>> >>     import sip
>> >>     ptr = mui.MQtUtil.mainWindow()
>> >>     if ptr:
>> >>         return sip.wrapinstance(long(ptr), QtCore.QObject)
>> >>
>> >> Then pass the resulting QWidget into your class
>> >>
>> >> eg
>> >> a = Browser(GetMayaMainWindow())
>> >>
>> >> I don't know about uic.compileUI as I pre compile all my ui files with
>> >> the
>> >> pyuic4.exe from the command line.
>> >>
>> >> Well, not exactly.  I wrote a PyQt ui to browser and convert them on
>> >> double click using os.system
>> >>
>> >> cmd = 'pyuic4 %s > %s' % (DesignFile, OutPutFile)
>> >> os.system(cmd)
>> >>
>> >> To be honest, it was on of the 1st things I did so I've never looked at
>> >> another way to convert files.  Does your method convert each and every
>> >> time
>> >> you make an instance?
>> >>
>> >> -Dave
>> >>
>> >>
>> >> On Thu, Aug 5, 2010 at 5:18 PM, <br...@meljunky.com> wrote:
>> >>>
>> >>> I edited the class below to reference the class for my browser using
>> >>> the
>> >>> following lines of code to show the window:
>> >>>
>> >>> a = Browser()
>> >>> a.show()
>> >>>
>> >>> Two things happen.. first the window does not stay "parented" to the
>> >>> main
>> >>> Maya window and will disappear under Maya.
>> >>>
>> >>> Second... using the compiled version of calculatorform that comes with
>> >>> Qt
>> >>> works fine. However, when I used uic.compileUi to complile the
>> >>> calculatorform.ui. I get the following error:
>> >>>
>> >>> # Error: ... global name '_' is not defined #
>> >>>
>> >>> The compiler added a '_' that doesn't belong. For example:
>> >>>
>> >>> CalculatorForm.setWindowTitle(_( u"Calculator Form"))
>> >>>
>> >>> If I removed the '_', it will open.
>> >>>
>> >>> Also, on a ui that I created I had to comment out the following lines
>> >>> because:
>> >>> test.setCentralWidget(self.centralwidget)
>> >>> test.setMenuBar(self.menubar)
>> >>> test.setStatusBar(self.statusbar)
>> >>>
>> >>> They cause a Attribute Error such as:
>> >>> # Error: AttributeError ... 'Browser' object has no attribute
>> >>> 'setCentralWidget' #
>> >>>
>> >>> Is there a way to get a compiled version of a Ui to open without
>> >>> having
>> >>> to edit the file?
>> >>>
>> >>> Thanks,
>> >>> -brian
>> >>>
>> >>>
>> >>> -------- Original Message --------
>> >>> Subject: Re: [Maya-Python] Calling a compiled QT file in Maya
>> >>> From: David Moulder <da...@thirstydevil.co.uk>
>> >>> Date: Thu, August 05, 2010 8:09 am
>> >>> To: python_inside_maya@googlegroups.com
>> >>>
>> >>> I use multiple inheritance...
>> >>>
>> >>> import ui_Browser
>> >>> class Browser(QtGui.QWidget, ui_Browser.Ui_Form):
>> >>>     def __init__(self, parent=None):
>> >>>         super(Browser, self).__init__(parent)
>> >>>         self.setupUi(self)
>> >>>         self.setObjectName('Browser')
>> >>>         self.setAttribute(QtCore.Qt.WA_DeleteOnClose)
>> >>>
>> >>> -Dave
>> >>>
>> >>> On Thu, Aug 5, 2010 at 2:39 PM, meljunky <br...@meljunky.com> wrote:
>> >>>>
>> >>>> Trying to get QT Ui file to work in Maya I could use the loadUI
>> >>>> command for example:
>> >>>>
>> >>>> import maya.cmds as cmds
>> >>>> dialog =
>> >>>> cmds.loadUI(f=r'C:/Python26/Lib/site-packages/PyQt4/examples/
>> >>>> designer/calculatorform/calculatorform.ui')
>> >>>> cmds.showWindow(dialog)
>> >>>>
>> >>>> Don't expect the calculator to actually work but the UI opens in
>> >>>> Maya.
>> >>>> But, I want to be able to edit UI elements so I used uic.compileUi to
>> >>>> convert the file into a Python file in hopes to make method calls to
>> >>>> add and remove UI elements while the window is open.
>> >>>>
>> >>>> The first four lines are:
>> >>>> from PyQt4 import QtCore, QtGui
>> >>>>
>> >>>> class Ui_CalculatorForm(object):
>> >>>>    def setupUi(self, CalculatorForm):
>> >>>>        ...
>> >>>>
>> >>>> At this point I don't know how to call the Ui_CalculatorForm class
>> >>>> method setupUi since it needs a different class called
>> >>>> CalculatorForm.
>> >>>>
>> >>>> Thanks in advance.
>> >>>>
>> >>>> --
>> >>>> http://groups.google.com/group/python_inside_maya
>> >>>
>> >>>
>> >>>
>> >>> --
>> >>> David Moulder
>> >>> http://www.google.com/profiles/squish3d
>> >>> --
>> >>> http://groups.google.com/group/python_inside_maya
>> >>>
>> >>> --
>> >>> http://groups.google.com/group/python_inside_maya
>> >>
>> >>
>> >> --
>> >> David Moulder
>> >> http://www.google.com/profiles/squish3d
>> >> --
>> >> http://groups.google.com/group/python_inside_maya
>> >>
>> >> --
>> >> http://groups.google.com/group/python_inside_maya
>> >
>> >
>> > --
>> > David Moulder
>> > http://www.google.com/profiles/squish3d
>> >
>> > --
>> > http://groups.google.com/group/python_inside_maya
>>
>> --
>> http://groups.google.com/group/python_inside_maya
>
>
>
> --
> David Moulder
> http://www.google.com/profiles/squish3d
>
> --
> http://groups.google.com/group/python_inside_maya

-- 
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