Nice,

I like seeing the screen shots of UI in these threads!

On Fri, Aug 6, 2010 at 2:24 PM, David Moulder <[email protected]> wrote:
> LOL, oh yeah,
>
> I did one a few months back called TabIt, only registered my most used UI's
> at the moment but I do plan on expanding it in the future.
>
>
>
>
> On Fri, Aug 6, 2010 at 7:01 PM, John Creson <[email protected]> wrote:
>>
>> anyone had any luck trying to create a 2nd monitor mainWindow.ui
>> complete with empty docks, in which you could parent other Maya
>> eidtors, like the Outliner and the graphEditor?
>>
>> On Fri, Aug 6, 2010 at 10:23 AM, David Moulder <[email protected]>
>> wrote:
>> > Yes totally,
>> >
>> > Just add a signal that calls a method to add a QWidget to a QTabWidget
>> >
>> > How you create the QWidget would be up to you.  You could just create a
>> > QWidget class for each tab, or use loadUiType with a factory function.
>> >
>> > Form, Base = uic.loadUiType(uifile)
>> >
>> > <script src="http://pastebin.com/embed_js.php?i=We9uVQWU";></
>> > script>
>> >
>> > You should see the pastbin file above.
>> > The ui file I can't upload but you should be able to create your main UI
>> > with Designer...
>> > -Dave
>> >
>> > On Fri, Aug 6, 2010 at 8:24 AM, John Creson <[email protected]>
>> > wrote:
>> >>
>> >> You could also parent it into a layout in a standard maya window, that
>> >> should act in Maya like a std maya window.
>> >>
>> >> On Thu, Aug 5, 2010 at 6:44 PM, David Moulder
>> >> <[email protected]>
>> >> wrote:
>> >> > Arh, had that a few times in the past.  From what I remember it was
>> >> > due
>> >> > to
>> >> > bad inheritance (Try a QDialog).  I think I had it when I was using
>> >> > QTabWidget and I hadn't set the allowed area's correctly.
>> >> >
>> >> > -Dave
>> >> >
>> >> >
>> >> >
>> >> > On Thu, Aug 5, 2010 at 10:06 PM, <[email protected]> wrote:
>> >> >>
>> >> >>  Figured out the "_" thing, guess I should grab working code
>> >> >> online. Appears uic.compileUI does use pyuic4
>> >> >>
>> >> >> No, it doesnt run everytime an instance is made. Well, plan on
>> >> >> making compile Ui files when a py is not found.
>> >> >>
>> >> >> Now, the window (partically displayed) is literaly embeded in the
>> >> >> top
>> >> >> left
>> >> >> corner of Maya making it unuseable.
>> >> >>
>> >> >> Thanks,
>> >> >> -brian
>> >> >>
>> >> >>
>> >> >> -------- Original Message --------
>> >> >> Subject: Re: [Maya-Python] Calling a compiled QT file in Maya
>> >> >> From: David Moulder <[email protected]>
>> >> >> Date: Thu, August 05, 2010 10:55 am
>> >> >> To: [email protected]
>> >> >>
>> >> >> To parent your window you well need to get the Maya main window and
>> >> >> pass
>> >> >> that in as the parent widget
>> >> >>
>> >> >> > 2011
>> >> >>
>> >> >> def GetMayaMainWindow():
>> >> >>     '''
>> >> >>     :returns: The QtWidget that pertains to the Maya Main Window
>> >> >>     '''
>> >> >>     import maya.OpenMayaUI as mui
>> >> >>     import sip
>> >> >>     ptr = mui.MQtUtil.mainWindow()
>> >> >>     if ptr:
>> >> >>         return sip.wrapinstance(long(ptr), QtCore.QObject)
>> >> >>
>> >> >> Then pass the resulting QWidget into your class
>> >> >>
>> >> >> eg
>> >> >> a = Browser(GetMayaMainWindow())
>> >> >>
>> >> >> I don't know about uic.compileUI as I pre compile all my ui files
>> >> >> with
>> >> >> the
>> >> >> pyuic4.exe from the command line.
>> >> >>
>> >> >> Well, not exactly.  I wrote a PyQt ui to browser and convert them on
>> >> >> double click using os.system
>> >> >>
>> >> >> cmd = 'pyuic4 %s > %s' % (DesignFile, OutPutFile)
>> >> >> os.system(cmd)
>> >> >>
>> >> >> To be honest, it was on of the 1st things I did so I've never looked
>> >> >> at
>> >> >> another way to convert files.  Does your method convert each and
>> >> >> every
>> >> >> time
>> >> >> you make an instance?
>> >> >>
>> >> >> -Dave
>> >> >>
>> >> >>
>> >> >> On Thu, Aug 5, 2010 at 5:18 PM, <[email protected]> wrote:
>> >> >>>
>> >> >>> I edited the class below to reference the class for my browser
>> >> >>> using
>> >> >>> the
>> >> >>> following lines of code to show the window:
>> >> >>>
>> >> >>> a = Browser()
>> >> >>> a.show()
>> >> >>>
>> >> >>> Two things happen.. first the window does not stay "parented" to
>> >> >>> the
>> >> >>> main
>> >> >>> Maya window and will disappear under Maya.
>> >> >>>
>> >> >>> Second... using the compiled version of calculatorform that comes
>> >> >>> with
>> >> >>> Qt
>> >> >>> works fine. However, when I used uic.compileUi to complile the
>> >> >>> calculatorform.ui. I get the following error:
>> >> >>>
>> >> >>> # Error: ... global name '_' is not defined #
>> >> >>>
>> >> >>> The compiler added a '_' that doesn't belong. For example:
>> >> >>>
>> >> >>> CalculatorForm.setWindowTitle(_( u"Calculator Form"))
>> >> >>>
>> >> >>> If I removed the '_', it will open.
>> >> >>>
>> >> >>> Also, on a ui that I created I had to comment out the following
>> >> >>> lines
>> >> >>> because:
>> >> >>> test.setCentralWidget(self.centralwidget)
>> >> >>> test.setMenuBar(self.menubar)
>> >> >>> test.setStatusBar(self.statusbar)
>> >> >>>
>> >> >>> They cause a Attribute Error such as:
>> >> >>> # Error: AttributeError ... 'Browser' object has no attribute
>> >> >>> 'setCentralWidget' #
>> >> >>>
>> >> >>> Is there a way to get a compiled version of a Ui to open without
>> >> >>> having
>> >> >>> to edit the file?
>> >> >>>
>> >> >>> Thanks,
>> >> >>> -brian
>> >> >>>
>> >> >>>
>> >> >>> -------- Original Message --------
>> >> >>> Subject: Re: [Maya-Python] Calling a compiled QT file in Maya
>> >> >>> From: David Moulder <[email protected]>
>> >> >>> Date: Thu, August 05, 2010 8:09 am
>> >> >>> To: [email protected]
>> >> >>>
>> >> >>> I use multiple inheritance...
>> >> >>>
>> >> >>> import ui_Browser
>> >> >>> class Browser(QtGui.QWidget, ui_Browser.Ui_Form):
>> >> >>>     def __init__(self, parent=None):
>> >> >>>         super(Browser, self).__init__(parent)
>> >> >>>         self.setupUi(self)
>> >> >>>         self.setObjectName('Browser')
>> >> >>>         self.setAttribute(QtCore.Qt.WA_DeleteOnClose)
>> >> >>>
>> >> >>> -Dave
>> >> >>>
>> >> >>> On Thu, Aug 5, 2010 at 2:39 PM, meljunky <[email protected]>
>> >> >>> wrote:
>> >> >>>>
>> >> >>>> Trying to get QT Ui file to work in Maya I could use the loadUI
>> >> >>>> command for example:
>> >> >>>>
>> >> >>>> import maya.cmds as cmds
>> >> >>>> dialog =
>> >> >>>> cmds.loadUI(f=r'C:/Python26/Lib/site-packages/PyQt4/examples/
>> >> >>>> designer/calculatorform/calculatorform.ui')
>> >> >>>> cmds.showWindow(dialog)
>> >> >>>>
>> >> >>>> Don't expect the calculator to actually work but the UI opens in
>> >> >>>> Maya.
>> >> >>>> But, I want to be able to edit UI elements so I used uic.compileUi
>> >> >>>> to
>> >> >>>> convert the file into a Python file in hopes to make method calls
>> >> >>>> to
>> >> >>>> add and remove UI elements while the window is open.
>> >> >>>>
>> >> >>>> The first four lines are:
>> >> >>>> from PyQt4 import QtCore, QtGui
>> >> >>>>
>> >> >>>> class Ui_CalculatorForm(object):
>> >> >>>>    def setupUi(self, CalculatorForm):
>> >> >>>>        ...
>> >> >>>>
>> >> >>>> At this point I don't know how to call the Ui_CalculatorForm class
>> >> >>>> method setupUi since it needs a different class called
>> >> >>>> CalculatorForm.
>> >> >>>>
>> >> >>>> Thanks in advance.
>> >> >>>>
>> >> >>>> --
>> >> >>>> http://groups.google.com/group/python_inside_maya
>> >> >>>
>> >> >>>
>> >> >>>
>> >> >>> --
>> >> >>> David Moulder
>> >> >>> http://www.google.com/profiles/squish3d
>> >> >>> --
>> >> >>> http://groups.google.com/group/python_inside_maya
>> >> >>>
>> >> >>> --
>> >> >>> http://groups.google.com/group/python_inside_maya
>> >> >>
>> >> >>
>> >> >> --
>> >> >> David Moulder
>> >> >> http://www.google.com/profiles/squish3d
>> >> >> --
>> >> >> http://groups.google.com/group/python_inside_maya
>> >> >>
>> >> >> --
>> >> >> http://groups.google.com/group/python_inside_maya
>> >> >
>> >> >
>> >> > --
>> >> > David Moulder
>> >> > http://www.google.com/profiles/squish3d
>> >> >
>> >> > --
>> >> > http://groups.google.com/group/python_inside_maya
>> >>
>> >> --
>> >> http://groups.google.com/group/python_inside_maya
>> >
>> >
>> >
>> > --
>> > David Moulder
>> > http://www.google.com/profiles/squish3d
>> >
>> > --
>> > http://groups.google.com/group/python_inside_maya
>>
>> --
>> http://groups.google.com/group/python_inside_maya
>
>
>
> --
> David Moulder
> http://www.google.com/profiles/squish3d
>
> --
> http://groups.google.com/group/python_inside_maya

-- 
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