The scenario is the following:
- I have some meshes loaded into maya. - All vertex of these meshes have a "voltage" value, which I must render using a specific color (which is calculated from the voltage). - These voltage values change from one frame to another, therefore, in the next frame, all voltages are different. It is worthwhile to mention that I have access to an array which contains the voltage value for each vertex (index of the array). My purpose is the following: - Create a 1d texture with the voltage values. (Using the mentioned array). - Use the u or v coordinate of each vertex to point at its voltage value. - Programme a shader (modify the lambert shader) to convert the voltage value to a color. Using this approach, I only need to reload the buffer (1d texture) which contains the voltages (It is not needed to change the uv coordinates). Thank you again, Omar. On 7 September 2010 19:07, Ofer Koren <[email protected]> wrote: > I think we need more details... > > - Ofer > www.mrbroken.com > > > On Tue, Sep 7, 2010 at 9:02 AM, Omar Agudo <[email protected]> wrote: > >> Hi, >> >> I have recently started using maya for my project at the university. >> >> I am using the maya-python API as well as the OpenMaya API to create and >> render the scene. >> >> Do you know how can I implement a 1d texture in maya? >> >> Thank you in advance, >> >> best regards, >> >> Omar. >> >> -- >> http://groups.google.com/group/python_inside_maya >> > > -- > http://groups.google.com/group/python_inside_maya > -- http://groups.google.com/group/python_inside_maya
