You should look into these:
- 'Ramp' texture (creates 1d or 2d color ramps in various ways)
- Vertex Colors: you can assign specific color values per vertex or per
face-vertex. This might work better that using a shading network, and you'd
easily be able to see those results directly in the viewport.

- Ofer
www.mrbroken.com


On Tue, Sep 7, 2010 at 10:18 AM, Omar Agudo <[email protected]> wrote:

> The scenario is the following:
>
>
>    - I have some meshes loaded into maya.
>    - All vertex of these meshes have a "voltage" value, which I must
>    render using a specific color (which is calculated from the voltage).
>    -  These voltage values change from one frame to another, therefore, in
>    the next frame, all voltages are different. It is worthwhile to mention 
> that
>    I have access to an array which contains the voltage value for each vertex
>    (index of the array).
>
> My purpose is the following:
>
>    - Create a 1d texture with the voltage values. (Using the mentioned
>    array).
>    - Use the u or v coordinate of each vertex to point at its voltage
>    value.
>    - Programme a shader (modify the lambert shader) to convert the voltage
>    value to a color.
>
>
> Using this approach, I only need to reload the buffer (1d texture) which
> contains the voltages (It is not needed to change the uv coordinates).
>
> Thank you again,
>
> Omar.
>
>
> On 7 September 2010 19:07, Ofer Koren <[email protected]> wrote:
>
>> I think we need more details...
>>
>> - Ofer
>> www.mrbroken.com
>>
>>
>> On Tue, Sep 7, 2010 at 9:02 AM, Omar Agudo <[email protected]> wrote:
>>
>>> Hi,
>>>
>>> I have recently started using maya for my project at the university.
>>>
>>> I am using the maya-python API as well as the OpenMaya API to create and
>>> render the scene.
>>>
>>> Do you know how can I implement a 1d texture in maya?
>>>
>>> Thank you in advance,
>>>
>>> best regards,
>>>
>>> Omar.
>>>
>>> --
>>> http://groups.google.com/group/python_inside_maya
>>>
>>
>>  --
>> http://groups.google.com/group/python_inside_maya
>>
>
>  --
> http://groups.google.com/group/python_inside_maya
>

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