Given a shading engine, is there an easy way to query the shading network
nodes (materials, placementNodes, fileNodes etc?

Found and played around with shadingNetworkCompare, but I can't really get
this to work.
myComp = pm.shadingNetworkCompare('blinn1SG', initialShadingGroup')
print pm.shadingNetworkCompare(myComp, query=True, network1=True)

Always seems to give me an empty list no matter what SG's I input.....
Before writing my own method, I wanted to see if PyMel had a magic
bullet....
Thanks,

/Christian

-- 
http://groups.google.com/group/python_inside_maya

Reply via email to