# does this work for you? import maya.cmds as cmds
sg = cmds.ls(sl=1)[0] nodes = cmds.listHistory(sg) print nodes On Sep 16, 3:56 pm, Christian Akesson <[email protected]> wrote: > Given a shading engine, is there an easy way to query the shading network > nodes (materials, placementNodes, fileNodes etc? > > Found and played around with shadingNetworkCompare, but I can't really get > this to work. > myComp = pm.shadingNetworkCompare('blinn1SG', initialShadingGroup') > print pm.shadingNetworkCompare(myComp, query=True, network1=True) > > Always seems to give me an empty list no matter what SG's I input..... > Before writing my own method, I wanted to see if PyMel had a magic > bullet.... > Thanks, > > /Christian -- http://groups.google.com/group/python_inside_maya
