I'm trying to replicate a brush tool much like the Artisan brush and the
Shave and a Haircut brush.  I have an MPxContext set up and working fine and
the actual brush functionality seems to be working fine, I would just like
to render the opengl red brush ring for visual feedback.  I want this to be
visible and follow the mouse around whether the mouse button is pressed or
not.  I scoured the docs and couldn't fine any mouse move callback.
MPxContext has doPress, doDrag, doRelase, and doEnterRegion but no plain
mouse move event or callback.  I noticed on Shave and a Haircut's brush tool
that when you enter the context, it creates some dummy transform called
shaveBrushProxy that follows the mouse around in the projected viewport
coordinates so there has to be some sort of callback or hook I can use.
Anyone have any ideas?

Thanks,
Chad

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