Hello Chad,

(sorry for the resend, I just joined the group, and thought maybe more
people are having the same problem...)
I'm stuck for quite some time with the problem that you have solved. I
was trying to replicate the solution from the Shave & Haircut, with
the dummy transform, but I just can't find the hook for moving the
transform when the mouse moves. So, following your advice, I used Qt
(not using Python, but C++), and it works like a charm as far as
generating the mouse move events, but I have a big problem with the
actual drawing of the circle, so I was hoping you could help me out a
bit.

I'm on a relatively cheap laptop running windows7 with a pretty
average graphics card, and the overlay drawing in the maya viewport
simply doesn't work. It either doesn't draw anything or paints the
background gray. That's why I tried using XorDrawing, but it's messing
with the maya grid and it's not consistent - sometimes the circle just
disappears. Also, when I move the cursor outside the viewport, part of
the circle remains drawn, so that's pretty bad. I would be very
grateful for any help, thanks in advance...

Cheers,
Inos


On Jan 12, 11:36 pm, Chad Vernon <chadver...@gmail.com> wrote:
> I ended up using a Qt eventFilter on the viewport to capture the event
> from Qt and it seems to work fine.
>
> On Jan 11, 10:27 pm, Chad Vernon <chadver...@gmail.com> wrote:
>
> > I'm trying to replicate a brush tool much like the Artisan brush and the
> > Shave and a Haircut brush.  I have an MPxContext set up and working fine and
> > the actual brush functionality seems to be working fine, I would just like
> > to render the opengl red brush ring for visual feedback.  I want this to be
> > visible and follow themousearound whether themousebutton is pressed or
> > not.  I scoured the docs and couldn't fine anymousemovecallback.
> > MPxContext has doPress, doDrag, doRelase, and doEnterRegion but no plain
> >mousemove event orcallback.  I noticed on Shave and a Haircut's brush tool
> > that when you enter the context, it creates some dummy transform called
> > shaveBrushProxy that follows themousearound in the projected viewport
> > coordinates so there has to be some sort ofcallbackor hook I can use.
> > Anyone have any ideas?
>
> > Thanks,
> > Chad

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