import pymel.core as pm
textureFileNodes = pm.ls(typ='file')
for fileNode in textureFileNodes:
    print fileNode.getAttr('fileTextureName')

pymel of course, but easy enough in straight maya.cmds as well.

Cheers.

On Mar 17, 11:50 pm, "martinmrom...@gmail.com"
<martinmrom...@gmail.com> wrote:
> Does anyone know the name of the command or the way that I can get the
> full path of the textures from a selected object?
>
> Thanks,
> -m

-- 
http://groups.google.com/group/python_inside_maya

Reply via email to