Yes it is possible, I created one. I used a Qt event filter installed on the viewport in order to get a mouse move callback so I could draw the brush whenever the mouse moves. Then you need to keep track of mouse deltas and such and calculate the proper vertex offsets in screen space projected into world space.
On Sat, Jun 11, 2011 at 3:57 PM, Sebastian Schoellhammer < [email protected]> wrote: > Hello, > > it always bugged me that there is no move brush in the Sculpt Geometry > tool. > > Looking into it though, making a custom one doesn't look too trivial > though. :/ > Is it even possible? It would be hard to get the direction of the move I > suppose.. > > Has anybody tried? > > Seb > > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe > -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
