Thanks for the suggestions!

Chad, that sounds like you have a nice solution!
As John says I'd love to have it coherent with the Geometry sculpt tool.
(having a move tool in there seems so obvious..!)
I tried to have a look at the code for it but couldn't find it anywhere in
the scripts.
I suppose it's not using the api then not melsl, artUserPaintCtx etc.. ?

seb

On Sun, Jun 12, 2011 at 2:39 PM, johnvdz <[email protected]> wrote:

> Hi Seb i believe your looking for the M3dView API command and also look at
> Ray casting using one of the Intersect commands to get the Start position in
> 3d Space eg MfnMesh.intersect(). you can get direction from the M3dview.
> then you have to look at the whole tool Context thing..but mel Paint tools
> context is probably a lot easier.
> i guess though using the standard Movie tool and SoftSelection or "b" is
> really what your trying to achive but it be nice to have just in the paint
> tools.
>
> john
>
> Chad Vernon wrote:
>
>> Yes it is possible, I created one.  I used a Qt event filter installed on
>> the viewport in order to get a mouse move callback so I could draw the brush
>> whenever the mouse moves.  Then you need to keep track of mouse deltas and
>> such and calculate the proper vertex offsets in screen space projected into
>> world space.
>>
>> On Sat, Jun 11, 2011 at 3:57 PM, Sebastian Schoellhammer <
>> [email protected] <mailto:[email protected]>>
>> wrote:
>>
>>    Hello,
>>
>>    it always bugged me that there is no move brush in the Sculpt
>>    Geometry tool.
>>
>>    Looking into it though, making a custom one doesn't look too
>>    trivial though. :/
>>    Is it even possible? It would be hard to get the direction of the
>>    move I suppose..
>>
>>    Has anybody tried?
>>
>>    Seb
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-- 
Sebastian Schoellhammer

Sr. Technical Artist
Square Enix LTD
www.square-enix.com

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