Thanks for the suggestions! Chad, that sounds like you have a nice solution! As John says I'd love to have it coherent with the Geometry sculpt tool. (having a move tool in there seems so obvious..!) I tried to have a look at the code for it but couldn't find it anywhere in the scripts. I suppose it's not using the api then not melsl, artUserPaintCtx etc.. ?
seb On Sun, Jun 12, 2011 at 2:39 PM, johnvdz <[email protected]> wrote: > Hi Seb i believe your looking for the M3dView API command and also look at > Ray casting using one of the Intersect commands to get the Start position in > 3d Space eg MfnMesh.intersect(). you can get direction from the M3dview. > then you have to look at the whole tool Context thing..but mel Paint tools > context is probably a lot easier. > i guess though using the standard Movie tool and SoftSelection or "b" is > really what your trying to achive but it be nice to have just in the paint > tools. > > john > > Chad Vernon wrote: > >> Yes it is possible, I created one. I used a Qt event filter installed on >> the viewport in order to get a mouse move callback so I could draw the brush >> whenever the mouse moves. Then you need to keep track of mouse deltas and >> such and calculate the proper vertex offsets in screen space projected into >> world space. >> >> On Sat, Jun 11, 2011 at 3:57 PM, Sebastian Schoellhammer < >> [email protected] <mailto:[email protected]>> >> wrote: >> >> Hello, >> >> it always bugged me that there is no move brush in the Sculpt >> Geometry tool. >> >> Looking into it though, making a custom one doesn't look too >> trivial though. :/ >> Is it even possible? It would be hard to get the direction of the >> move I suppose.. >> >> Has anybody tried? >> >> Seb >> -- view archives: >> http://groups.google.com/group/python_inside_maya >> change your subscription settings: >> http://groups.google.com/group/python_inside_maya/subscribe >> >> >> -- >> view archives: http://groups.google.com/group/python_inside_maya >> change your subscription settings: >> http://groups.google.com/group/python_inside_maya/subscribe >> > > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe > -- Sebastian Schoellhammer Sr. Technical Artist Square Enix LTD www.square-enix.com -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
