I would like to write a maya camera exporter to nuke, but I don't know how to translate maya camera's "film offset" attributes into nuke camera's "translate u & v" in the Projection tab. I did know it is possible to match the film offset attribute with the nuke equivalent, because I had done it a couple of days before. But I did it by adjusting the attribute, looking at the output image, and compared the one rendered with maya. nukeCam.translateU = mayaCam.horizontalFilmOffset/mayaCam.hfa did not do the trick.
Sorry if there is any improper expression, for English is not my native tongue. -- 2.6.32.26-175.fc12.x86_64 -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
