I would like to write a maya camera exporter to nuke, but I don't know
how to translate maya camera's "film offset" attributes into nuke
camera's "translate u & v" in the Projection tab.
I did know it is possible to match the film offset attribute with the
nuke equivalent, because I had done it a couple of days before. But I
did it by adjusting the attribute, looking at the output image, and
compared the one rendered with maya.
nukeCam.translateU = mayaCam.horizontalFilmOffset/mayaCam.hfa did not
do the trick.


Sorry if there is any improper expression, for English is not my native tongue.
-- 
2.6.32.26-175.fc12.x86_64

-- 
view archives: http://groups.google.com/group/python_inside_maya
change your subscription settings: 
http://groups.google.com/group/python_inside_maya/subscribe

Reply via email to