I would like to write a maya camera exporter to nuke, but I don't know how to translate maya camera's "film offset" attributes into nuke camera's "translate u & v" in the Projection tab. I did know it is possible to match the film offset attribute with the nuke equivalent, because I have done it days ago. But I had to do it by adjusting the attribute, watching the output image, and comparing it with the one rendered in maya. nukeCam.translateU = mayaCam.horizontalFilmOffset/mayaCam.hfa did not do the trick.
ps: It seems mail sent to [email protected] did not get posted to the list. Sorry if there is any improper expression, for English is not my native tongue. -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
