I would like to write a maya camera exporter to nuke, but I don't know
how to translate maya camera's "film offset" attributes into nuke
camera's "translate u & v" in the Projection tab.
I did know it is possible to match the film offset attribute with the
nuke equivalent, because I have done it days ago. But I had to do it
by adjusting the attribute, watching the output image, and
comparing it with the one rendered in maya.
nukeCam.translateU = mayaCam.horizontalFilmOffset/mayaCam.hfa did not
do the trick.


ps: It seems mail sent to [email protected] did not
get posted to the list.
Sorry if there is any improper expression, for English is not my
native tongue.

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