I`m working on custom constraint and wonder how Maya does the
connections to translate or rotate attribute, so they can be still
changed. I will explain it more. If you make Maya constraint, you can
still move constrained object around, even if there are connections.
Actually Maya keyframes work the same way, you couldn`t animate really
if once keyframe is connected object`s attribute values couldn`t
change.
So I wonder if this is internal way of plug evaluation or I need
specific type of attribute (constraintTranslate seems to be simple
double3 type). Does anyone know how this works? thanks.

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