Thanks for all the input; I will try to run some tests then as soon as I have some time to spare. Cheers!
-André On Oct 18, 3:33 am, Ravi Jagannadhan <[email protected]> wrote: > Python comes with a profiler called cProfiler (and another called > HotShot, I think). You could use those as well to measure the > performance of your code (and decided if you want to use the API or > the generic calls). > > > > > > > > > > On Mon, Oct 17, 2011 at 1:54 PM, Justin Israel <[email protected]> wrote: > > I dont think its an across the board one way or the other answer. > > The maya api classes are all wrappers around C++ code, so they should be > > pretty fast, whereas not every python standard library module is a C > > extension. You can do case-by-case time tests if you want, but if the maya > > api provides the functionality you can probably be sure its at least AS > > fast. Unless their C code is not as optimized as the python C extension. > > > On Mon, Oct 17, 2011 at 3:05 AM, André Adam <[email protected]> wrote: > > >> Hi there, > > >> in general, are the Maya API(2) classes considered to be faster than > >> calling equivalent native Python classes? Like, using the MAngle class > >> for radian to degree conversion instead of Python's math.degree()? I > >> am calling that per frame, so performance is a factor here. > > >> Thanks in advance for any insight you can share! Cheers! > > >> -André > > >> -- > >> view archives:http://groups.google.com/group/python_inside_maya > >> change your subscription settings: > >>http://groups.google.com/group/python_inside_maya/subscribe > > > -- > > view archives:http://groups.google.com/group/python_inside_maya > > change your subscription settings: > >http://groups.google.com/group/python_inside_maya/subscribe > > -- > Where we have strong emotions, we're liable to fool ourselves - Carl Sagan -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
