It should be in the sdk directory and not in your path just yet. But if you 
cant find it:
http://code.google.com/p/svnformaya/source/browse/trunk/pumpThread.py?r=3



On Jan 9, 2012, at 8:14 AM, Justin Israel <[email protected]> wrote:

> Kurian, he is using maya 2010 before they rewrote it in qt. so I don't 
> believe MQtUtil even exists. The pumpThread utility is what he needs. It 
> creates a fakey event loop that keeps processing events from qt as they stack 
> up and also takes care of the global qapp that will be shared. There is 
> actually no global qapp being used by maya. 
> 
> 
> 
> On Jan 9, 2012, at 6:07 AM, "Kurian O.S" <[email protected]> wrote:
> 
>> O otherwise you can try using this 
>> 
>> import sip
>> import maya.OpenMayaUI as mui
>> from PyQt4.QtCore import *
>> from PyQt4.QtQtGui import *
>> 
>> def getMayaWindow():
>>     ptr = mui.MQtUtil.mainWindow()
>>     return sip.wrapinstance(long(ptr), QObject)
>> 
>> class Form(QDialog):
>>     def __init__(self, parent=None):
>>         super(Form, self).__init__(parent)
>>         self.setObjectName('mainUI')
>>         self.mainLayout = QVBoxLayout(self)
>>         self.myButton = QPushButton('myButton')
>>         self.mainLayout.addWidget(self.myButton)
>> 
>> global app
>> global form
>> app = qApp
>> form = Form(getMayaWindow())
>> form.show()
>> 
>> PS :  PyQt4.QtCore import * is not really a good idea at all.
>> 
>> On Mon, Jan 9, 2012 at 9:01 AM, Panupat Chongstitwattana 
>> <[email protected]> wrote:
>> David - does pumpThread come with Maya 2010?
>> 
>> I'll try it out once I get to my studio tomorrow, thanks :)
>> 
>> 
>> 
>> On Mon, Jan 9, 2012 at 7:57 PM, David Moulder <[email protected]> 
>> wrote:
>> You are using pumpThread right?
>> 
>> If so you shouldn't do sys.exit(app.exec_())
>> 
>> just myapp.show()
>> 
>> If your not using pumpThread you have to in Maya 2010.
>> 
>> You can find pumpThread in the sdk folder.  From memory you need to import 
>> it and initialize it before any Qt Gui is created.
>> 
>> import pumpThread as pt
>> pt.initializePumpThread()
>> 
>> -Dave
>> 
>> 
>> On Mon, Jan 9, 2012 at 12:31 PM, Panupat Chongstitwattana 
>> <[email protected]> wrote:
>> Kamil
>> 
>> The UI class is Ui_AddPlayblast.py. The set title line looks like this
>> 
>> AddPlayblast.setWindowTitle(QtGui.QApplication.translate("AddPlayblast", 
>> "Manual Add Playblast", None, QtGui.QApplication.UnicodeUTF8))
>> 
>> I tried using both "AddPlayblast" and "Manual Add Playblast" to no avail. Is 
>> there anything else I should try?
>> 
>> 
>> Kurian - the UI script will be run exclusively in Maya. As I understand, the 
>> __name__ = __main__ only works if you run the py file directly? Initally I'm 
>> launching the UI with these commands
>> 
>> app = QtGui.QApplication(sys.argv)
>> myapp = AddPlayblast()
>> myapp.show()
>> sys.exit(app.exec_())
>> 
>> I tested it out in another function, and it is this line that freezes Maya
>> 
>> myapp = AddPlayblast()
>> 
>> 
>> best regard,
>> Panupat C.
>> 
>> 
>> On Mon, Jan 9, 2012 at 7:04 PM, Kurian O.S <[email protected]> wrote:
>> you can use 
>> 
>> class MyApp (QApplication):
>>      ....
>> 
>> if __name__ == '__main__':
>>     app = MyApp( sys.argv)
>>     if app.isRunning():
>>         ... do whatevr u want
>> 
>> 
>> On Mon, Jan 9, 2012 at 5:30 PM, Ricardo Viana <[email protected]> wrote:
>> Humm. It should. Check you have your naming right on the .ui for window 
>> widget.
>> 
>> Best regards
>> Ricardo Viana
>> 
>> On Jan 9, 2012, at 11:56 AM, Panupat Chongstitwattana <[email protected]> 
>> wrote:
>> 
>>> Hi Kamil.
>>> 
>>> Thanks for suggestion. But the cmds deleteUI/window modules can't seem to 
>>> detect the PyQt window's titles :(
>>>  
>>> 
>>> On Mon, Jan 9, 2012 at 5:31 PM, Kamil Hepner <[email protected]> wrote:
>>> It's very simple:
>>> 
>>> 
>>> winName = "myWindow"
>>> if pm.windows.window(winName, exists=True):
>>>        pm.windows.deleteUI(winName)
>>> 
>>> 
>>> 2012/1/9 Panupat Chongstitwattana <[email protected]>
>>> In Maya 2010, if I run the script to start a UI that is already running, it 
>>> would crash Maya D: How can I check if the UI is already running and close 
>>> it?
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