I've converted the following code from being all pymel to mostly using
the Maya API, mainly for fun:

http://www.fevrierdorian.com/blog/post/2011/03/14/Remplir-un-mesh-de-spheres-dans-Maya-La-methode-d-un-senior

My code is available here:

http://pastebin.com/3KbhXagZ

It's a bit faster...I also attempted to translate the french parts of
the code into English, though I don't speak French, so it's just an
educated guess....

I was hoping to create a "skeletonizer" script, but maybe someone will
find what I've got here useful as is...

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