Update:

It turns out the code was written by Djelloul Bekri, and Dorian had
just explained how it works on his blog...

On Feb 10, 9:05 am, notanymike <notanym...@gmail.com> wrote:
> I've converted the following code from being all pymel to mostly using
> the Maya API, mainly for fun:
>
> http://www.fevrierdorian.com/blog/post/2011/03/14/Remplir-un-mesh-de-...
>
> My code is available here:
>
> http://pastebin.com/3KbhXagZ
>
> It's a bit faster...I also attempted to translate the french parts of
> the code into English, though I don't speak French, so it's just an
> educated guess....
>
> I was hoping to create a "skeletonizer" script, but maybe someone will
> find what I've got here useful as is...

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