Update: It turns out the code was written by Djelloul Bekri, and Dorian had just explained how it works on his blog...
On Feb 10, 9:05 am, notanymike <notanym...@gmail.com> wrote: > I've converted the following code from being all pymel to mostly using > the Maya API, mainly for fun: > > http://www.fevrierdorian.com/blog/post/2011/03/14/Remplir-un-mesh-de-... > > My code is available here: > > http://pastebin.com/3KbhXagZ > > It's a bit faster...I also attempted to translate the french parts of > the code into English, though I don't speak French, so it's just an > educated guess.... > > I was hoping to create a "skeletonizer" script, but maybe someone will > find what I've got here useful as is... -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe