Kinjal, did you reply to the wrong thread? Or are you asking something about combining your texture question with this virtualenv question? You will need to explain a bit more.
On Apr 3, 2012, at 1:40 AM, kinjal gajera <techki...@gmail.com> wrote: > Hi > > Normally we opens maya file and run that script that generates used texture > in UI(if make) or in script editor..... > I am looking for any of ref... by which i start using it,,,,, > > On Tue, Apr 3, 2012 at 2:27 AM, Justin Israel <justinisr...@gmail.com> wrote: > Though I am not sure exactly why, it is this line in the activation script > that is hanging up maya: > site.addsitedir(site_packages) > > I have not tried using a virtualenv with maya before. Its a lot easier to > just update the PYTHONPATH from the Maya.env, or, update the sys.path from > the userSetup.py > > At our studio we just use git repos in a facility network location, and then > point our userSetup.py files at that location. Using pip locally just for > distributing your maya modules seems like overkill to me, but thats just my > opinion and I could be completely wrong. With git, you can pull your updates > at any time, tag, branch, and have a great deal of control over the package > location. > > Do you have some specialized need that makes a local setuptools approach more > appealing than a repo? > > > > On Mon, Apr 2, 2012 at 12:51 AM, Drake <drake.g...@gmail.com> wrote: > We (Digimax Inc.) start to transfer our deployed python modules from a > position indicated by envar, PYTHONPATH, to using virtualenv way. That is, > for each proprietary python module/package, it is deployed by utilizing > setuptools/distribute/... We made a virtualenv such that we can then just use > pip to do deployment. > > Everything went well until we tried to put the following code snippets for > initializing virtualenv into userSetup.py. > > # initialize the virtualenv > activate_this = '//3dnfs/shows/dgTools/python/%s_%s.%s/%s/activate_this.py' > activate_this = activate_this % (os.name, sys.version_info[0], > sys.version_info[1], (os.name=='nt' and ['Scripts'] or ['bin'])[0]) > execfile(activate_this, dict(__file__=activate_this)) > del activate_this > > Those snippets just made Maya 2011 (Windows, 64bits) hang there in splash > window, and the CPU load is quiet low (around 4%). Any suggestions/ideas? > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe > > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe > > > > -- > RCVFX (Mumbai) > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe