You need to set the object name to be able to find it in Maya:
http://pastebin.com/T4tJ4GjE

On Fri, Apr 20, 2012 at 5:56 PM, Christopher Evans <chris.ev...@gmail.com>wrote:

> class skinWrangler(QtGui.QMainWindow):
>    def __init__(self):
>                QtGui.QMainWindow.__init__(self)
>
> Looks like I am creating the window differently than you guys.
>
> I was going to give this skinning tool away free anyways, here's that
> few surrounding chunks of code: http://pastebin.com/5tJfvSB7
>
> Thanks,
>
> CE
>
> On Sat, Apr 21, 2012 at 2:06 AM, Justin Israel <justinisr...@gmail.com>
> wrote:
> > I hit send to fast. Ignore that silly line at the end of my last message
> :-)
> >
> >
> > On Fri, Apr 20, 2012 at 5:05 PM, Justin Israel <justinisr...@gmail.com>
> > wrote:
> >>
> >> On Fri, Apr 20, 2012 at 4:25 PM, Christopher Evans <
> chris.ev...@gmail.com>
> >> wrote:
> >>>
> >>> First lemme start with: Is it possible to use closeEvent() in Maya? I
> >>> cannot get that to work.
> >>
> >>
> >> Can you be more specific about what is giving you trouble?
> >> This works just fine:
> >>
> >> class Window(QtGui.QMainWindow):
> >>     def closeEvent(self, e):
> >>         print "HIT"
> >>
> >>>
> >>>
> >>> Can someone tell me how to feed a custom pyqt mainWindow tool into the
> >>> parent flag of a scriptjob?
> >>>
> >>>
> >>> I have been looking all over teh internets, I think it involves SIP
> >>> somehow.. all examples I have seen show QDialog, or mel/python
> >>> commands UIs.
> >>
> >>
> >> The part about getting the maya UI name from a pyqt widget has been
> asked
> >> before.
> >> It goes like this:
> >>
> >> import sip
> >> import maya.OpenMayaUI as mui
> >>
> >> win = # some PyQt widget
> >> mayaName = mui.MQtUtil.fullName(long(sip.unwrapinstance(win)))
> >>
> >> You can also check out
> >>>
> >>>
> >>> Thanks,
> >>>
> >>> --
> >>> CE
> >>>
> >>> --
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> >>
> >>
> >
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>
>
> --
> CE
>
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-- 
John Patrick
404-242-2675
jspatr...@gmail.com
http://www.canyourigit.com

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