You actually don't need to name the window for it to work. Maya will use a default name.
from PyQt4 import QtCore, QtGui import maya.OpenMayaUI as mui import sip def getMayaWindow(): ptr = mui.MQtUtil.mainWindow() return sip.wrapinstance(long(ptr), QtCore.QObject) class Window(QtGui.QMainWindow): def __init__(self, parent=None): p = parent or getMayaWindow() super(Window, self).__init__(parent=p) name = mui.MQtUtil.fullName(long(sip.unwrapinstance(self))) print "Window name", name def closeEvent(self, e): print "TEST" On Apr 20, 2012, at 8:16 PM, John Patrick wrote: > You need to set the object name to be able to find it in Maya: > http://pastebin.com/T4tJ4GjE > > On Fri, Apr 20, 2012 at 5:56 PM, Christopher Evans <chris.ev...@gmail.com> > wrote: > class skinWrangler(QtGui.QMainWindow): > def __init__(self): > QtGui.QMainWindow.__init__(self) > > Looks like I am creating the window differently than you guys. > > I was going to give this skinning tool away free anyways, here's that > few surrounding chunks of code: http://pastebin.com/5tJfvSB7 > > Thanks, > > CE > > On Sat, Apr 21, 2012 at 2:06 AM, Justin Israel <justinisr...@gmail.com> wrote: > > I hit send to fast. Ignore that silly line at the end of my last message :-) > > > > > > On Fri, Apr 20, 2012 at 5:05 PM, Justin Israel <justinisr...@gmail.com> > > wrote: > >> > >> On Fri, Apr 20, 2012 at 4:25 PM, Christopher Evans <chris.ev...@gmail.com> > >> wrote: > >>> > >>> First lemme start with: Is it possible to use closeEvent() in Maya? I > >>> cannot get that to work. > >> > >> > >> Can you be more specific about what is giving you trouble? > >> This works just fine: > >> > >> class Window(QtGui.QMainWindow): > >> def closeEvent(self, e): > >> print "HIT" > >> > >>> > >>> > >>> Can someone tell me how to feed a custom pyqt mainWindow tool into the > >>> parent flag of a scriptjob? > >>> > >>> > >>> I have been looking all over teh internets, I think it involves SIP > >>> somehow.. all examples I have seen show QDialog, or mel/python > >>> commands UIs. > >> > >> > >> The part about getting the maya UI name from a pyqt widget has been asked > >> before. > >> It goes like this: > >> > >> import sip > >> import maya.OpenMayaUI as mui > >> > >> win = # some PyQt widget > >> mayaName = mui.MQtUtil.fullName(long(sip.unwrapinstance(win))) > >> > >> You can also check out > >>> > >>> > >>> Thanks, > >>> > >>> -- > >>> CE > >>> > >>> -- > >>> view archives: http://groups.google.com/group/python_inside_maya > >>> change your subscription settings: > >>> http://groups.google.com/group/python_inside_maya/subscribe > >> > >> > > > > -- > > view archives: http://groups.google.com/group/python_inside_maya > > change your subscription settings: > > http://groups.google.com/group/python_inside_maya/subscribe > > > > -- > CE > > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe > > > > -- > John Patrick > 404-242-2675 > jspatr...@gmail.com > http://www.canyourigit.com > > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe