You can use the API to make a custom spreadsheet. The
'MPxUITableControl' lets you do this.

On Mon, May 21, 2012 at 5:04 PM, Justin Israel <[email protected]> wrote:
> I don't see any straightforward way that they expect you to be able to
> receive the callbacks for the table if you create them with that plugin via
> the API. I could be missing something since I have never used that approach
> to make interfaces before. Your best bet, if you are trying to avoid the
> dependency of Qt/PyQt, is to just use a scriptTable:
> http://download.autodesk.com/global/docs/maya2012/en_us/CommandsPython/scriptTable.html
> That apparently wraps around the API-based table, but also gives you a
> cellChangedCmd callback so you can handle edits.
>
>
>
> On Mon, May 21, 2012 at 3:47 PM, ogre <[email protected]> wrote:
>>
>> Hello
>> This question might be somewhat offtopic, but I couldn't get
>> information
>> elsewhere - perhaps someone can help.
>> So...
>> I need a sortof SpreadSheet control that is not connected to any
>> objects
>> and attributes.
>> Standard maya "spreadSheetEditor" lists nodes as rows and attributes
>> as
>> columns. How would I create a similar UI that is not dependand on any
>> nodes? I'd like to explicitly specify string arrays for rows and
>> colums,
>> and be able to read values from certain cells.
>> The bigger picture: I've got a list of lightGroups and list of
>> renderpasses/AOVs, and I'd like to set on/off relationship between
>> any
>> lightGrp/renderpass. Spreadsheets seems most convinient for this
>> purpose.
>> I found a devkit example "mathTableControl.py" using
>> MPxUITableControl,
>> but  I couldn't get it to accept interactive input.
>> Maybe it's possible with some kind of PyQT control ? However I'd like
>> to
>> stay away from external dependecies if that's possible.
>>
>> thanks for any tips
>> -michal
>>
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