Hey, I'm currently using Maya Standalone to baked out a list of controllers 
on a rig and copy their animation onto a locator. When I run the script any 
controllers that have key frames on them will transfer over, but if a 
controller is constrained to an object the script will only copy the first 
frame of its animation. I tried running the same script in the Maya and was 
able to copy the animation of all controllers, constrained or not. So is 
there an issue with Maya Standalone that prevents it from baking out the 
animation of a constrained object?

If that is the case then is there a way I can store the animation of the 
selected controllers, I was thinking about used Maya API, but I'm not to 
familiar with it and not to sure exactly where to 
start<http://tech-artists.org/forum/#>. 
Any help would be much appreciate. I also thought to store the information 
onto an xml file, but if a rig have 50 controllers and each have 10 
attributes, and there's 100 frames in the shot, well that would just take 
an crazy about of time to write out and read back to the controllers and 
key them all for every frame. Also it doesn't seem very efficient or 
practical.

The reason why I can't just use the script in regular Maya is that I have 
to copy animation for several files and need a way to batch multiple files 
out.

I hope what I am saying makes sense, any help would be very much 
appreciate. Thank <http://tech-artists.org/forum/#> you. 

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