Strange. Maybe a bug in the package or something. Did you install it from the 
package manager? Its possible that the libs are a git submodule and I didnt 
look. 



On Jul 4, 2012, at 10:55 AM, "Kurian O.S" <kuria...@gmail.com> wrote:

> but for some reason in linux I am getting 
> 
> ImportError: No module named SilverScity 
> 
> from 
> .config/sublime-text-2/Packages/SublimeCodeIntel/libs/codeintel2/common.py 
> 
> 
> On Wed, Jul 4, 2012 at 10:34 AM, Justin Israel <justinisr...@gmail.com> wrote:
> Thats not true, at least it isn't for me on any of my systems.
> SilverCity is part of the local lib package for SublimeCodeIntel:
> 
> ~/Library/Application\ Support/Sublime\ Text\ 
> 2/Packages/SublimeCodeIntel/libs/SilverCity
> 
> 
> On Jul 4, 2012, at 10:18 AM, Kurian O.S wrote:
> 
>> http://pypi.python.org/pypi/SilverCity
>> 
>> On Wed, Jul 4, 2012 at 10:17 AM, Kurian O.S <kuria...@gmail.com> wrote:
>> But you need SilverCity installed in your system for SublimeCodeIntel, 
>> otherwise CodeIntel will fail for loading autocompletion.
>> 
>> 
>> On Wed, Jul 4, 2012 at 10:08 AM, Justin Israel <justinisr...@gmail.com> 
>> wrote:
>> I just did a clean install to check the steps. Here is the easiest way from 
>> a fresh SublimeText2 install:
>> (Note: When I refer to the "super" key on mac, the equiv on win/linux is the 
>> "ctrl" key)
>> 
>> 1. Install the Package Manager to make subsequent installs easy, and it will 
>> keep them up to date:
>>     a. Open up the Command Console: View -> Show Console
>>     b. Paste this python snippet which will install Package Manager, from 
>> this link: http://wbond.net/sublime_packages/package_control/installation
>>    c. Restart Sublime
>> 
>> 2. Install SublimeCodeIntel
>>     a. Open the command palette (super+shift+p on mac), and type "Install 
>> Package"; hit enter
>>     b. Now search: CodeIntel; choose it and it will install.
>>     c. Restart Sublime
>> 
>> 3. Test CodeIntel: The first time you start using CodeIntel, it will need to 
>> build an index of your pythonpath to find everything.
>>     a. open up a python script (something saved with a .py so sublime knows 
>> what language it is)
>>     b. import sys
>>     c. on a new line, start typing: sys.
>>     d. after the period, hit the manual completion hotkey. on mac its 
>> super+j 
>>     e. You will see the status at the bottom telling you CodeIntel is 
>> scanning all your paths. When it is done, it will show the completion. And 
>> now autocompletion will be working right away.
>> 
>> Personally, I turn off autocompletion in the settings and just use the 
>> hotkey when I want completion. I don't like it constantly popping up for 
>> everything I type.
>> 
>> With this working, you could proceed to add more paths to your config, as 
>> listed in my previous reply.
>> 
>> let me know if this stats working for ya.
>> 
>> 
>> 
>> On Jul 3, 2012, at 9:00 PM, Ollarin wrote:
>> 
>>> Hey Justin, 
>>> 
>>> I've been trying to set up SublimeCodeIntel but I can't get it to work, 
>>> according to ST2 it's installed. I've added the paths to the config file, 
>>> though I don't get any auto completion. Even ctrl+shift+space doesn't work 
>>> for bringing up the code completion manually.
>>> 
>>> Would you happen to know what might cause something like that?
>>> 
>>> 
>>> On Tuesday, 3 July 2012 14:10:36 UTC-4, Justin Israel wrote:
>>> For anyone that ends up using SublimeCodeIntel, I just got completion 
>>> working fine with the maya commands and api.
>>> 
>>> (adjust paths for your platform)
>>> 
>>> In your ~/.codeintel/config, add this path to your "pythonExtraPaths " 
>>> python entry:
>>> 
>>> ...
>>>     "Python": {
>>>         "python": '/usr/local/bin/python',
>>>         "pythonExtraPaths": [
>>>             ...  
>>>             
>>> '/Applications/Autodesk/maya2012/devkit/devkit/other/pymel/extras/completion/py'
>>>         ]
>>>     }
>>> ...
>>> 
>>> The next time you do a completion, it will want to scan that location which 
>>> might take a few seconds the first time:
>>> 
>>> import maya.OpenMaya as om
>>> om.<completion>
>>> 
>>> 
>>> On Mon, Jul 2, 2012 at 8:13 PM, Justin Israel <justinisr...@gmail.com> 
>>> wrote:
>>> Read up to my previous reply about installing CodeIntel, to get code 
>>> completion for general python standard lib. 
>>> I can't remember if it works for the maya commands module though. CodeIntel 
>>> would have to be able to load the .so like Eclipse does, as opposed to how 
>>> other completers just parse an AST from the source files. 
>>> 
>>> 
>>> 
>>> On Jul 2, 2012, at 8:01 PM, "Kurian O.S" <kuria...@gmail.com> wrote:
>>> 
>>>> code complete is working for anyone ? I tries some thing like os.path. but 
>>>> no compete window or do we need any plugin ? I am really looking for maya 
>>>> commands complete :)
>>>> 
>>>> On Mon, Jul 2, 2012 at 7:34 PM, Justin Israel <justinisr...@gmail.com> 
>>>> wrote:
>>>> Unfortunately its not free. But its also not really expensive.
>>>> 
>>>> I decided to throw something together today for being able to send 
>>>> commands from SublimeText2 -> Maya:
>>>> https://github.com/justinfx/MayaSublime
>>>> Its a start, and works for the simple tests I have done so far.
>>>> 
>>>> 
>>>> 
>>>> If someone ever decides to write a syntax file for MEL, I could include 
>>>> that as well.
>>>> 
>>>> On Mon, Jul 2, 2012 at 7:32 PM, Kurian O.S <kuria...@gmail.com> wrote:
>>>> Is it free like scite ? because I saw a menu for "Enter License".
>>>> 
>>>> 
>>>> On Mon, Jul 2, 2012 at 3:00 PM, Justin Israel <justinisr...@gmail.com> 
>>>> wrote:
>>>> @Jesse
>>>> SublimeCodeIntel - https://github.com/Kronuz/SublimeCodeIntel
>>>> 
>>>> @PixelMucher
>>>> I don't think there is an existing plugin, from what I have searched, but 
>>>> the editor allows for it by writing a python plugin:
>>>> http://www.sublimetext.com/docs/api-reference
>>>> You could make it something that fires on File Save, or an application 
>>>> command that maybe binds to a hotkey for "Send To maya"
>>>> 
>>>> 
>>>> On Mon, Jul 2, 2012 at 2:32 PM, PixelMuncher <pixeldr...@gmail.com> wrote:
>>>> Is there an easy way to connect to Maya so it can send commands?
>>>> Thx.
>>>> 
>>>> 
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>> 
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