Hi Sudeepth, Thanks for that, but thats not exactly what I am looking for. Ill need to be able to use this sccript via a batch command.
There is a C++ version of this that will allow the DAG nodes that get selected which I am going to try to convert to python http://www.danekbarney.com/sample_work.pl?view_frustum_culling On Monday, 16 July 2012 15:21:51 UTC+10, Sudeepth Patinjarayil wrote: > > Dear Jeremy, > > I hope this code may help you. > > import maya.OpenMaya as om > import maya.OpenMayaUI as mui > > activeView = mui.M3dView.active3dView() > > > om.MGlobal.selectFromScreen(0,0,activeView.portWidth(),activeView.portHeight(),om.MGlobal.kReplaceList) > > it selects all the objects in the active view. > > Thank and Regards, > Sudeepth Patinjarayil. > On Jul 16, 2012 10:05 AM, "Jeremy YeoKhoo" <[email protected]> wrote: > >> Hi guys, >> >> I am trying to write a simple tool that selects the objects within the >> cameras frustum. I am pretty sure the tool can be written as a one off >> python command. But my lack of experience with the maya API is taking me a >> while to create one. >> >> Would anyone have any experience is creating/building one? >> >> -Jeremy >> >> -- >> view archives: http://groups.google.com/group/python_inside_maya >> change your subscription settings: >> http://groups.google.com/group/python_inside_maya/subscribe >> > -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
