I've tested this and it seems to work as you need:
import maya.cmds as cmds
import random
# CREATING RANDOM LOCATORS AND JOINTS TO TEST SNAPPING HIERARCHIES
max = 10
prevLoc = None
prevJoint = None
for i in range(max):
loc = cmds.spaceLocator(name = "Gizmo_"+str(i))
cmds.xform(worldSpace = True, t = [random.random()*10,
random.random()*10, random.random()*10])
cmds.select(cl = True)
joint = cmds.joint(name = "joint_"+str(i), position =
[random.random()*10, random.random()*10, random.random()*10])
if prevLoc != None:
cmds.parent (loc[0], prevLoc[0])
if prevJoint != None:
cmds.parent (joint, prevJoint)
prevLoc = loc
prevJoint = joint
# HERE YOU CAN REPARENT SOME LOCATORS AND JOINTS IN THE SAME WAY IN ORDER
TO TEST HIERARCHIES WITH BRANCHES
# NOW SNAPPING JOINTS HIEARCHY TO LOCATORS HIERARCHY
# WE ASSUME YOU DON'T HAVE DUPLICATE SHORT NAMES IN JOINTS HIERARCHY
liste = cmds.ls('Gizmo_*', type = "transform", dag = True, l = True)
for gizmo in liste:
gizmo_id = gizmo.split('|')[-1].split('_')[-1]
joint_id = "joint_" + gizmo_id
gizmoPos = cmds.xform(gizmo, q = True, worldSpace = True, t = True)
cmds.xform(joint_id, worldSpace= True, absolute = True, t =
(gizmoPos[0],gizmoPos[1],gizmoPos[2]))
Anyway, it's always a good thing to have a little utility function to order
list by hierarchy
Here is one quickly hacked:
def sortByHierarchy(dagList):
# we'll use '@' as it can't never be found in maya node names
sortedByHierarchy = []
for elem in dagList:
depth = elem.count('|')
sortedByHierarchy.append (str(depth) + "@" + elem)
for i in range(sortedByHierarchy.__len__()):
sortedByHierarchy[i] = sortedByHierarchy[i].split('@')[1]
return sortedByHierarchy
print sortByHierarchy(liste)
Nicolas
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