Thanx for all! I found simple solution with trigonometric funcs: itemsPos = mc.xform(items, q=1, ws=1, t=1) > camPos = mc.xform(currentCamera(), q=1, ws=1, t=1 ) > camDir = self.mfnCamera.viewDirection( api.MSpace.kWorld ).normal() > camToObjVector = api.MVector( camPos[0]-itemsPos[0], camPos[1]-itemsPos[1], > camPos[2]-itemsPos[2] ) >
> angle = camToObjVector.angle( camDir ) > depth = abs( camToObjVector.length() * math.cos(angle) ) >> -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
