Did you try to add the path to the pymel stubs instead of adding the
Maya site-packages location?


On Thu, Sep 20, 2012 at 1:27 PM, PixelMuncher <[email protected]> wrote:
> I rebuilt my Eclipse setup because it wan't executing Python to the Eclipse
> console, nor Qt commands.  I removed all the interpreter stuff and only
> added back the Python interpreter (not in the Maya folder).
> At this point I have it working correctly with Python, and sending commands
> to Maya via the Maya Editor (from Creative Crash).
> However, it shows my Maya import statements as errors because it isn't
> pointing to the Maya related stuff anymore.
> I added C:\Program Files\Autodesk\Maya2013\Python\Lib\site-packages to the
> PyDev PYTHONPATH, which fixed the problem with the import statements, but
> then all the Maya commands are flagged as errors!
> I've tried adding various Maya Python paths to PyDev and also added
> maya.cmds, maya.mel and maya.OpenMaya to forced built-ins, but none of that
> fixed the problem, so I removed all the Maya related stuff.
> Does anyone know the correct things to add to the path and the built-ins so
> it will recognize the Maya-specific imports and commands?
> Thanks.
>
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