Did you try to add the path to the pymel stubs instead of adding the Maya site-packages location?
On Thu, Sep 20, 2012 at 1:27 PM, PixelMuncher <[email protected]> wrote: > I rebuilt my Eclipse setup because it wan't executing Python to the Eclipse > console, nor Qt commands. I removed all the interpreter stuff and only > added back the Python interpreter (not in the Maya folder). > At this point I have it working correctly with Python, and sending commands > to Maya via the Maya Editor (from Creative Crash). > However, it shows my Maya import statements as errors because it isn't > pointing to the Maya related stuff anymore. > I added C:\Program Files\Autodesk\Maya2013\Python\Lib\site-packages to the > PyDev PYTHONPATH, which fixed the problem with the import statements, but > then all the Maya commands are flagged as errors! > I've tried adding various Maya Python paths to PyDev and also added > maya.cmds, maya.mel and maya.OpenMaya to forced built-ins, but none of that > fixed the problem, so I removed all the Maya related stuff. > Does anyone know the correct things to add to the path and the built-ins so > it will recognize the Maya-specific imports and commands? > Thanks. > > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
