Thanks *A LOT* for taking the time to explain this Paul.

As I was trying to figure out what was going on, I noticed that C:
\Program Files\Autodesk\Maya2013\devkit\other\pymel\extras\completion
\py\maya\cmds\__init__.py had the Maya commands as empty defs.

When I had previously setup Eclipse, I couldn't get the Maya
documentation to show up, and now I know why.  I've adopted the
workflow of keeping the maya python reference open in a browser, which
is convenient as it doesn't take up any space in the editor:
file:///D:/NoBU/Maya2013Docs/en_US/CommandsPython/index.html

When I began working in CG many moons ago, Maya was an embryo in the
Wavefront Advance Visualizer and we were all working in UNIX on SGI's.
At the time we used C-Shell to run Maya if we didn't need the UI.  I
have often wondered if that could still be done, and now I see that it
can! (Don't know if I'll find a need to that or not).

I'm not a hard core coder, but I like to develop my own tools and I've
always found Maya's UI tools very difficult to remember how to use, so
I'm finally biting the bullet and studying up on using Qt and classes.
Eclipse is working, I've learned to test Python code inside of it
instead of needing to send everything to Maya, and so onwards...

Thanks again to you and Justin for the help :-)

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