Hi all, Luma is looking for a Junior Pipeline TD and a Mid-to-Senior Level Developer / TD. The exact skill set is less important than the personality and the raw talent. The type of person we are looking for lives and breathes VFX, takes incredible pride in their work, has excellent communication skills, and little ego. I am looking for someone that I can task out a difficult problem to, and have confidence that the finished product will be cleanly executed, neither a short cut nor over-engineered. I am looking for a developer who gets out of their seat and talks to artists to understand what they need.
On a personal note, I've been at Luma for over 9 years and I can still say with confidence that it is an incredible place to work. Luma is not owned by a mega-corp, it is not saddled with debt, it treats it's employees fairly, and we are thriving, even here in California. With all the dire news lately, I have come to realize that these seemingly simple ideas are (sadly) much more radical than they've seemed for all these years. Some stats: Luma runs mostly Linux, with a few osx machines. We use and contribute to a lot of open source software, PyMEL being our largest contribution. We have 7 full-time developers and about 40-50 artists. We are a Maya and Nuke house, with plenty of additional software like Mari, Mudbox, ZBrush, Houdini, RealFlow, RV, etc. If an application supports scripting, we customize the hell out of it. We were early adopters of Arnold and contributed much of the current code of MtoA. We are currently co-developing Fume for Maya with Sitni Sati and Digic. If you fit the bill, send us your cover letter, resume, and reel (if you have one) Junior: http://lumapictures.com/jobs/apply/137 Mid-to-Senior: http://lumapictures.com/jobs/apply/139 -chad -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
