I'm very new to maya's API so this may be an obvious question.

Given an MObject of selected components, what is the most efficient way of 
getting an MPointArray of their positions? For all points on an object I'm 
using MFnMesh.getPoints(MPointArray), but I haven't been able to find a 
function that fills an MPointArray from a component set. I was hoping 
MFnSingledIndexedComponent would have something :/. Is iterating over the 
components with MItMeshVertex the only way?

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