The fastest would probably be just to get the full point array and loop through and pick out the ones you want. There's no one function to call to get a subset of points.
On Thu, Sep 27, 2012 at 1:42 PM, Jesse Capper <[email protected]>wrote: > I'm very new to maya's API so this may be an obvious question. > > Given an MObject of selected components, what is the most efficient way of > getting an MPointArray of their positions? For all points on an object I'm > using MFnMesh.getPoints(MPointArray), but I haven't been able to find a > function that fills an MPointArray from a component set. I was hoping > MFnSingledIndexedComponent would have something :/. Is iterating over the > components with MItMeshVertex the only way? > > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe > -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
