Hey Guys,

I'm looking into creating a custom Stretchy Spline IK setup that doesn't 
pop (over & under extends in extreme situations). 
But I seem to be unable to wrap my head around how to calculate 
orientations on points on the curve. 
Since the points on the curve don't have any orientation (well, they do 
have tangents or something like that?) I have no clue on how to actually 
start with this.

My main references of tools in Maya would be the Motion Path and the Spline 
IK (with Advanced Twist controlled by a start and end object). 
If anybody has any starting points for this it would be greatly appreciated!

Thanks in advance.

Regards,
Roy

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