Hey Roy, I've done a sort of 'manual' setup like this by writing a 'pointAtArclen' node and then wiring the rest with existing nodes. In my case I used aim constraints for each joint, but you can do something similar within your solver- get the orientation by figuring out where each joint needs to be on the curve and what the vector would be if you were aiming each joint at the next.
-JP Sent from my iPhone On Nov 12, 2012, at 2:00 AM, Roy Nieterau <royniete...@gmail.com> wrote: > Hey Guys, > > I'm looking into creating a custom Stretchy Spline IK setup that doesn't pop > (over & under extends in extreme situations). > But I seem to be unable to wrap my head around how to calculate orientations > on points on the curve. > Since the points on the curve don't have any orientation (well, they do have > tangents or something like that?) I have no clue on how to actually start > with this. > > My main references of tools in Maya would be the Motion Path and the Spline > IK (with Advanced Twist controlled by a start and end object). > If anybody has any starting points for this it would be greatly appreciated! > > Thanks in advance. > > Regards, > Roy > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe