Hi, I've been looking through this group and I've seen a few instances of created a ramp attribute in a plugin using MPxNode.addAttribute. I want to add a ramp attribute to an existing node in a maya scene. Has anyone managed to do this?
In the docs it seems to say to use this mel script: AEdependNodeTemplate I can't seem to get it to work. Here's what I'm trying: import maya.cmds as m from maya.mel import eval as mel circle = m.circle()[0] m.addAttr(ln="test", at="compound", numberOfChildren=3) m.addAttr(ln="test1", dataType='double3', multi=True, parent="test") m.addAttr(ln="test2", dataType='double3', multi=True, parent="test") m.addAttr(ln="test3", dataType='double3', multi=True, parent="test") mel('AEdependNodeTemplate "%s.test"'%circle) Does anyone have any ideas? By a ramp attribute, I mean an attribute like the Field Scale attribute on an nCloth node (in Force Field Generation section) - an attribute where you can draw a profile in the attribute editor. Thanks, Henry -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe