Hi,

I've been looking through this group and I've seen a few instances of 
created a ramp attribute in a plugin using MPxNode.addAttribute. I want to 
add a ramp attribute to an existing node in a maya scene. Has anyone 
managed to do this?

In the docs it seems to say to use this mel script:
AEdependNodeTemplate

I can't seem to get it to work. Here's what I'm trying:

import maya.cmds as m
from maya.mel import eval as mel
circle = m.circle()[0]
m.addAttr(ln="test", at="compound", numberOfChildren=3)
m.addAttr(ln="test1", dataType='double3', multi=True, parent="test")
m.addAttr(ln="test2", dataType='double3', multi=True, parent="test")
m.addAttr(ln="test3", dataType='double3', multi=True, parent="test")
mel('AEdependNodeTemplate "%s.test"'%circle)

Does anyone have any ideas?

By a ramp attribute, I mean an attribute like the Field Scale attribute on 
an nCloth node (in Force Field Generation section) - an attribute where you 
can draw a profile in the attribute editor.

Thanks,

Henry

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