Hi there!

I'm trying to make 

    import pymel.core

load as quickly as possible when using a standalone interpreter. I believe 
it takes a while because it's initializing maya standalone in the 
background.

As a result, I get all of this spit out into my log:

/System/Library/Frameworks/Python.framework/Versions/2.6/bin/python 
"/Applications/PyCharm 2.7 EAP.app/helpers/pycharm/noserunner.py" 
/Users/murphyra/Github/compliant-squid-mechanism/visual/
Testing started at 2:27 PM ...
....Warning: file: 
/Applications/Autodesk/maya2013/Maya.app/Contents/scripts/startup/initialStartup.mel
 
line 192: Y-axis is already the Up-axis
AbcImport v1.0 using Alembic 1.0.4 (built Jan 16 2012 13:46:55)
mental ray for Maya 2013 
// Mental ray for Maya: using startup file 
/Applications/Autodesk/maya2013/mentalray//maya.rayrc.
mental ray for Maya: setup
mental ray for Maya: initialize
mental ray: version 3.10.1.9, Apr 30 2012, revision 171743
mental ray for Maya: register extensions
// mental ray Node Factory: loaded
mental ray for Maya: successfully registered
mental ray for Maya: loading startup file: 
/Applications/Autodesk/maya2013/mentalray//maya.rayrc
// parsing 
/Applications/Autodesk/maya2013/mentalray/shaders/include/abcimport.mi
// loading /Applications/Autodesk/maya2013/mentalray/shaders/abcimport.dylib
// generating Maya nodes...
// parsing 
/Applications/Autodesk/maya2013/mentalray/shaders/include/AdskShaderSDKWrappers.mi
// generating Maya nodes...
// parsing 
/Applications/Autodesk/maya2013/mentalray/shaders/include/architectural.mi
// loading 
/Applications/Autodesk/maya2013/mentalray/shaders/architectural.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/maya2013/mentalray/shaders/include/base.mi
// loading /Applications/Autodesk/maya2013/mentalray/shaders/base.dylib
// generating Maya nodes...
// parsing 
/Applications/Autodesk/maya2013/mentalray/shaders/include/builtin_bsdf.mi
// generating Maya nodes...
// parsing 
/Applications/Autodesk/maya2013/mentalray/shaders/include/contour.mi
// loading /Applications/Autodesk/maya2013/mentalray/shaders/contour.dylib
// generating Maya nodes...
// parsing 
/Applications/Autodesk/maya2013/mentalray/shaders/include/paint.mi
// loading /Applications/Autodesk/maya2013/mentalray/shaders/paint.dylib
// generating Maya nodes...
// parsing 
/Applications/Autodesk/maya2013/mentalray/shaders/include/physics.mi
// loading /Applications/Autodesk/maya2013/mentalray/shaders/physics.dylib
// generating Maya nodes...
// parsing 
/Applications/Autodesk/maya2013/mentalray/shaders/include/production.mi
// loading 
/Applications/Autodesk/maya2013/mentalray/shaders/production.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/maya2013/mentalray/shaders/include/ptex.mi
// loading /Applications/Autodesk/maya2013/mentalray/shaders/ptex.dylib
// generating Maya nodes...
// parsing 
/Applications/Autodesk/maya2013/mentalray/shaders/include/subsurface.mi
// loading 
/Applications/Autodesk/maya2013/mentalray/shaders/subsurface.dylib
// generating Maya nodes...
// parsing 
/Applications/Autodesk/maya2013/mentalray/shaders/include/surfaceSampler.mi
// loading 
/Applications/Autodesk/maya2013/mentalray/shaders/surfaceSampler.dylib
// generating Maya nodes...
// parsing 
/Applications/Autodesk/maya2013/mentalray/shaders/include/userdata.mi
// loading /Applications/Autodesk/maya2013/mentalray/shaders/userdata.dylib
// generating Maya nodes...
// parsing 
/Applications/Autodesk/maya2013/mentalray/shaders/include/useribl.mi
// loading /Applications/Autodesk/maya2013/mentalray/shaders/useribl.dylib
// generating Maya nodes...
AbcExport v1.0 using Alembic 1.0.4 (built Jan 16 2012 13:46:55)


Which I'd rather not have.
I'd love to silence those initializations. Maybe it'll give me a slight 
speed-up too?

Any ideas? Thanks!

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