Thank you so much, Jason! That took care of it. -Murphy
-- Murphy Randle Git Enthusiast, Python Slinger, & Ruby Gumshoe http://www.MurphyRandle.com On Saturday, December 8, 2012 at 12:13 AM, Count Zer0 wrote: > That's all Mental Ray plugin bootup. I hate that crap clogging my > scene/output all the time. Turn of the Mayatomr.bundle and uncheck auto-load. > That should propagate to headless launching as well. > > -jason > > On Thursday, December 6, 2012 1:35:47 PM UTC-8, Murphy Randle wrote: > > Hi there! > > > > I'm trying to make > > > > import pymel.core > > > > load as quickly as possible when using a standalone interpreter. I believe > > it takes a while because it's initializing maya standalone in the > > background. > > > > As a result, I get all of this spit out into my log: > > > > /System/Library/Frameworks/Python.framework/Versions/2.6/bin/python > > "/Applications/PyCharm 2.7 EAP.app/helpers/pycharm/noserunner.py" > > /Users/murphyra/Github/compliant-squid-mechanism/visual/ > > Testing started at 2:27 PM ... > > ....Warning: file: > > /Applications/Autodesk/maya2013/Maya.app/Contents/scripts/startup/initialStartup.mel > > line 192: Y-axis is already the Up-axis > > AbcImport v1.0 using Alembic 1.0.4 (built Jan 16 2012 13:46:55) > > mental ray for Maya 2013 > > // Mental ray for Maya: using startup file > > /Applications/Autodesk/maya2013/mentalray//maya.rayrc. > > mental ray for Maya: setup > > mental ray for Maya: initialize > > mental ray: version 3.10.1.9, Apr 30 2012, revision 171743 > > mental ray for Maya: register extensions > > // mental ray Node Factory: loaded > > mental ray for Maya: successfully registered > > mental ray for Maya: loading startup file: > > /Applications/Autodesk/maya2013/mentalray//maya.rayrc > > // parsing > > /Applications/Autodesk/maya2013/mentalray/shaders/include/abcimport.mi > > // loading /Applications/Autodesk/maya2013/mentalray/shaders/abcimport.dylib > > // generating Maya nodes... > > // parsing > > /Applications/Autodesk/maya2013/mentalray/shaders/include/AdskShaderSDKWrappers.mi > > // generating Maya nodes... > > // parsing > > /Applications/Autodesk/maya2013/mentalray/shaders/include/architectural.mi > > // loading > > /Applications/Autodesk/maya2013/mentalray/shaders/architectural.dylib > > // generating Maya nodes... > > // parsing /Applications/Autodesk/maya2013/mentalray/shaders/include/base.mi > > // loading /Applications/Autodesk/maya2013/mentalray/shaders/base.dylib > > // generating Maya nodes... > > // parsing > > /Applications/Autodesk/maya2013/mentalray/shaders/include/builtin_bsdf.mi > > // generating Maya nodes... > > // parsing > > /Applications/Autodesk/maya2013/mentalray/shaders/include/contour.mi > > // loading /Applications/Autodesk/maya2013/mentalray/shaders/contour.dylib > > // generating Maya nodes... > > // parsing > > /Applications/Autodesk/maya2013/mentalray/shaders/include/paint.mi > > // loading /Applications/Autodesk/maya2013/mentalray/shaders/paint.dylib > > // generating Maya nodes... > > // parsing > > /Applications/Autodesk/maya2013/mentalray/shaders/include/physics.mi > > // loading /Applications/Autodesk/maya2013/mentalray/shaders/physics.dylib > > // generating Maya nodes... > > // parsing > > /Applications/Autodesk/maya2013/mentalray/shaders/include/production.mi > > // loading > > /Applications/Autodesk/maya2013/mentalray/shaders/production.dylib > > // generating Maya nodes... > > // parsing /Applications/Autodesk/maya2013/mentalray/shaders/include/ptex.mi > > // loading /Applications/Autodesk/maya2013/mentalray/shaders/ptex.dylib > > // generating Maya nodes... > > // parsing > > /Applications/Autodesk/maya2013/mentalray/shaders/include/subsurface.mi > > // loading > > /Applications/Autodesk/maya2013/mentalray/shaders/subsurface.dylib > > // generating Maya nodes... > > // parsing > > /Applications/Autodesk/maya2013/mentalray/shaders/include/surfaceSampler.mi > > // loading > > /Applications/Autodesk/maya2013/mentalray/shaders/surfaceSampler.dylib > > // generating Maya nodes... > > // parsing > > /Applications/Autodesk/maya2013/mentalray/shaders/include/userdata.mi > > // loading /Applications/Autodesk/maya2013/mentalray/shaders/userdata.dylib > > // generating Maya nodes... > > // parsing > > /Applications/Autodesk/maya2013/mentalray/shaders/include/useribl.mi > > // loading /Applications/Autodesk/maya2013/mentalray/shaders/useribl.dylib > > // generating Maya nodes... > > AbcExport v1.0 using Alembic 1.0.4 (built Jan 16 2012 13:46:55) > > > > > > > > Which I'd rather not have. > > I'd love to silence those initializations. Maybe it'll give me a slight > > speed-up too? > > > > Any ideas? Thanks! > > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
