Thank you so much, Jason!
That took care of it.
-Murphy

-- 
Murphy Randle
Git Enthusiast, Python Slinger, & Ruby Gumshoe
http://www.MurphyRandle.com




On Saturday, December 8, 2012 at 12:13 AM, Count Zer0 wrote:

> That's all Mental Ray plugin bootup. I hate that crap clogging my 
> scene/output all the time. Turn of the Mayatomr.bundle and uncheck auto-load. 
> That should propagate to headless launching as well.
> 
> -jason
> 
> On Thursday, December 6, 2012 1:35:47 PM UTC-8, Murphy Randle wrote:
> > Hi there!
> > 
> > I'm trying to make 
> > 
> >     import pymel.core
> > 
> > load as quickly as possible when using a standalone interpreter. I believe 
> > it takes a while because it's initializing maya standalone in the 
> > background.
> > 
> > As a result, I get all of this spit out into my log:
> > 
> > /System/Library/Frameworks/Python.framework/Versions/2.6/bin/python 
> > "/Applications/PyCharm 2.7 EAP.app/helpers/pycharm/noserunner.py" 
> > /Users/murphyra/Github/compliant-squid-mechanism/visual/
> > Testing started at 2:27 PM ...
> > ....Warning: file: 
> > /Applications/Autodesk/maya2013/Maya.app/Contents/scripts/startup/initialStartup.mel
> >  line 192: Y-axis is already the Up-axis
> > AbcImport v1.0 using Alembic 1.0.4 (built Jan 16 2012 13:46:55)
> > mental ray for Maya 2013 
> > // Mental ray for Maya: using startup file 
> > /Applications/Autodesk/maya2013/mentalray//maya.rayrc.
> > mental ray for Maya: setup
> > mental ray for Maya: initialize
> > mental ray: version 3.10.1.9, Apr 30 2012, revision 171743
> > mental ray for Maya: register extensions
> > // mental ray Node Factory: loaded
> > mental ray for Maya: successfully registered
> > mental ray for Maya: loading startup file: 
> > /Applications/Autodesk/maya2013/mentalray//maya.rayrc
> > // parsing 
> > /Applications/Autodesk/maya2013/mentalray/shaders/include/abcimport.mi
> > // loading /Applications/Autodesk/maya2013/mentalray/shaders/abcimport.dylib
> > // generating Maya nodes...
> > // parsing 
> > /Applications/Autodesk/maya2013/mentalray/shaders/include/AdskShaderSDKWrappers.mi
> > // generating Maya nodes...
> > // parsing 
> > /Applications/Autodesk/maya2013/mentalray/shaders/include/architectural.mi
> > // loading 
> > /Applications/Autodesk/maya2013/mentalray/shaders/architectural.dylib
> > // generating Maya nodes...
> > // parsing /Applications/Autodesk/maya2013/mentalray/shaders/include/base.mi
> > // loading /Applications/Autodesk/maya2013/mentalray/shaders/base.dylib
> > // generating Maya nodes...
> > // parsing 
> > /Applications/Autodesk/maya2013/mentalray/shaders/include/builtin_bsdf.mi
> > // generating Maya nodes...
> > // parsing 
> > /Applications/Autodesk/maya2013/mentalray/shaders/include/contour.mi
> > // loading /Applications/Autodesk/maya2013/mentalray/shaders/contour.dylib
> > // generating Maya nodes...
> > // parsing 
> > /Applications/Autodesk/maya2013/mentalray/shaders/include/paint.mi
> > // loading /Applications/Autodesk/maya2013/mentalray/shaders/paint.dylib
> > // generating Maya nodes...
> > // parsing 
> > /Applications/Autodesk/maya2013/mentalray/shaders/include/physics.mi
> > // loading /Applications/Autodesk/maya2013/mentalray/shaders/physics.dylib
> > // generating Maya nodes...
> > // parsing 
> > /Applications/Autodesk/maya2013/mentalray/shaders/include/production.mi
> > // loading 
> > /Applications/Autodesk/maya2013/mentalray/shaders/production.dylib
> > // generating Maya nodes...
> > // parsing /Applications/Autodesk/maya2013/mentalray/shaders/include/ptex.mi
> > // loading /Applications/Autodesk/maya2013/mentalray/shaders/ptex.dylib
> > // generating Maya nodes...
> > // parsing 
> > /Applications/Autodesk/maya2013/mentalray/shaders/include/subsurface.mi
> > // loading 
> > /Applications/Autodesk/maya2013/mentalray/shaders/subsurface.dylib
> > // generating Maya nodes...
> > // parsing 
> > /Applications/Autodesk/maya2013/mentalray/shaders/include/surfaceSampler.mi
> > // loading 
> > /Applications/Autodesk/maya2013/mentalray/shaders/surfaceSampler.dylib
> > // generating Maya nodes...
> > // parsing 
> > /Applications/Autodesk/maya2013/mentalray/shaders/include/userdata.mi
> > // loading /Applications/Autodesk/maya2013/mentalray/shaders/userdata.dylib
> > // generating Maya nodes...
> > // parsing 
> > /Applications/Autodesk/maya2013/mentalray/shaders/include/useribl.mi
> > // loading /Applications/Autodesk/maya2013/mentalray/shaders/useribl.dylib
> > // generating Maya nodes...
> > AbcExport v1.0 using Alembic 1.0.4 (built Jan 16 2012 13:46:55)
> > 
> > 
> > 
> > Which I'd rather not have.
> > I'd love to silence those initializations. Maybe it'll give me a slight 
> > speed-up too?
> > 
> > Any ideas? Thanks! 
> 
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