Sorry Justin for dig this up. Your example code about parent a graph to
QtUi. In theory, i understand how it works, but when test it out. This line

path = mui.MQtUtil.fullName(layout_pointer)

It gave me an error:

# Error: TypeError: file <maya console> line 1: in method
'MQtUtil_fullName', argument 1 of type 'QObject const *'

How should i fix it?
Thanks


On Thu, Dec 27, 2012 at 12:23 PM, Tuan Nguyen <[email protected]> wrote:

> Wow, this is awesome XD. But this might very difficult to archive, i will
> read more about it.
>
> Again, thanks alot for showing me this :D
>
>
> On Thu, Dec 27, 2012 at 11:31 AM, Justin Israel <[email protected]>wrote:
>
>> That sounds like you should be looking into 
>> QGraphicsScene<http://qt-project.org/doc/qt-4.8/qgraphicsscene.html>.
>> It is the path you want to take if you want many graphical elements, with
>> high performance drawing, and the whole zoom/pan/scale situation. I use it
>> for the same reason in my apps that need it. It is perfect when you need to
>> manage many items.
>>
>> Tim Withers uses it for his node-based particle interface:
>> https://github.com/drumboy354/MayaNodeInterface
>>
>>
>>  On Wed, Dec 26, 2012 at 7:00 PM, Tuan Nguyen <[email protected]>wrote:
>>
>>>  Justin, thank for the example, i think it clear enough :D. I will use
>>> this as reference.
>>>
>>> And about the HyperGraph panel, actually, i want to create a PyQt's view
>>> that had the similar function like HyperPanel, not parent one of Maya to.
>>> So i can appear item inside, zoom in, zoom out, pan left and right with
>>> middle mouse.....  I just don't know which PyQt's widget i should use to do
>>> that :D
>>>
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