Hi all,

I'm working on a plugin that needs to create a dynamic hierarchical pointer
octree.
I'm storing it on the heap and make sure to do the required clean up after
I'm through with it.

However, I noticed that Maya won't release the allocated memory until the
plugin is unloaded.
It doesn't seem to make a difference whether I delete the plugin elements
from the scene, flush undo stack, open new scene, etc.

Does this sound familiar to anyone? Any suggestions would be appreciated!

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