Hi all, I'm working on a plugin that needs to create a dynamic hierarchical pointer octree. I'm storing it on the heap and make sure to do the required clean up after I'm through with it.
However, I noticed that Maya won't release the allocated memory until the plugin is unloaded. It doesn't seem to make a difference whether I delete the plugin elements from the scene, flush undo stack, open new scene, etc. Does this sound familiar to anyone? Any suggestions would be appreciated! -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected].
