Hey Serguei,

I was running into this issue at our previous place of employment :)  I never 
figured out a way to release all the memory that Maya allocated.

On Wednesday, January 23, 2013 2:24:48 AM UTC-8, [email protected] wrote:
> Hi all,
> 
> 
> I'm working on a plugin that needs to create a dynamic hierarchical pointer 
> octree.
> I'm storing it on the heap and make sure to do the required clean up after 
> I'm through with it.
> 
> 
> 
> However, I noticed that Maya won't release the allocated memory until the 
> plugin is unloaded.
> It doesn't seem to make a difference whether I delete the plugin elements 
> from the scene, flush undo stack, open new scene, etc.
> 
> 
> 
> Does this sound familiar to anyone? Any suggestions would be appreciated!

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