Hey Serguei, I was running into this issue at our previous place of employment :) I never figured out a way to release all the memory that Maya allocated.
On Wednesday, January 23, 2013 2:24:48 AM UTC-8, [email protected] wrote: > Hi all, > > > I'm working on a plugin that needs to create a dynamic hierarchical pointer > octree. > I'm storing it on the heap and make sure to do the required clean up after > I'm through with it. > > > > However, I noticed that Maya won't release the allocated memory until the > plugin is unloaded. > It doesn't seem to make a difference whether I delete the plugin elements > from the scene, flush undo stack, open new scene, etc. > > > > Does this sound familiar to anyone? Any suggestions would be appreciated! -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected].
