here is my working solution:

not pretty but i guess it gets the job done.  since i am combining this with 
another script my application is to select the edges in order around the ring.  
and it will convert each edge selection into a ordered face list.  then I 
duplicate the object for as many faces as in the list, and on each mesh deletes 
all the faces save the one from the ordered face list.

http://pastebin.com/U5QZXm2n

polyChipOff was just too crazy to work with because the mesh keeps changing 
names and also face numbers change around too.

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