What exactly are you trying to accomplish here? Splitting a ribbon of polys 
from an ordered edge selection and retaining the resulting meshes in the order 
the edges were selected? What problems were you running into with polyChipOff?

On Saturday, March 2, 2013 3:36:54 PM UTC-8, Bradon Webb wrote:
> here is my working solution:
> 
> not pretty but i guess it gets the job done.  since i am combining this with 
> another script my application is to select the edges in order around the 
> ring.  and it will convert each edge selection into a ordered face list.  
> then I duplicate the object for as many faces as in the list, and on each 
> mesh deletes all the faces save the one from the ordered face list.
> 
> http://pastebin.com/U5QZXm2n
> 
> polyChipOff was just too crazy to work with because the mesh keeps changing 
> names and also face numbers change around too.

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